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Message ID: 4437
Date: Thu Mar 13 01:09:51 GMT 2003
Author: Su
Subject: Re: [EverQuest] Horse limits


> > Hmm.. So if I wanted to cancel casting I could click horsie away and
duck?
> > Or is there too much delay?
> i never tried it... when i am in a raid (no extreme zones), it don't care
> too much about interrupting casts, and i nuke dead mobs quite often.
> just to make sure they are really dead... ;-)
>
Well, my last few raids no enchanter has given me crack no matter how much
I've asked-- despite the fact that I was one of the few clerics... And I was
specifically thinking if I accidentally hit the wrong hotkey and wanted to
interrupt before I gated or rooted myself.
>
> > safefall is cool. I'd like to see people jumping off kelethin on horses.
> there is sort of an "feature" (aka bug) in Plane of Sky.
> for those of you who don't know PoS:
> - you need a 46+ whizzy to get there
> - there are many small isles connected by "teleports"
> - you need some loot to get a key after you killed boss of isle
> - to leave PoS you jump of an isle and after you leave the zone
> you will keep on falling into the water in west freeport
> - on leaving the zone, all keys will vanish even if they
> aren't NO RENT
> - Call of Hero (Summon Player to casting Mage) does not
> work
> - levitate doesn't work (so no way back to 1st isle)
>
wow. sounds nasty.
>
> so people try to keep keys on corpses or leave char logged in PoS.
> the problems with corpses: they rot after a week, and you need it
> on first isle. but it costs some pp to get necro up there to summon
> corpse. and a logged out char can't just walk/fly back to 1st isle.
>
I would never leave my corpse sitting that long...
>
> on one of my last PoS raids i discovered the following thing: jump
> off an isle mounted. when you reach the zoneline, you get the message
> that you have fallen beneath the world and are moved to the safespot
> in the zone... and this happens to be on 1st isle... ;-)
>
Cool. But I think I'll stay away from that zone.
luv,
-Su