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Message ID: 416
Date: Fri Jun 4 14:14:38 BST 1999
Author: Cillo, Christopher L.
Subject: Update the Test server yesterday!


Got this info from EQ Vault.
/FOLLOW!!!! WOOOHOOO!!! Can't wait till they put this into the other
servers!
Test Server Update 6/3/99 6:30 pm
The following features and bug fixes have gone up onto the Test
server.
- Charmed and Feared characters can no longer use skills.
- The appropriate text message is given while attempting to attack
while charmed.
- Procing weapons no longer break Bard's singing.
- Players vision will now return to normal if killed while drunk.
- Tree Form spells will change the caster into a human male in a
zone without trees.
- Red and Blue armor will now appear the proper color for AMD users.

- While accessing the /bug screen, the in-game chat bar will no
longer remain active.
- If the inventory window is up and the spell book is open, the user
will not remove items from their inventory when clicking on the spell book.
- A number of quests were fixed as well as implemented.
- A Bad language filter has been implemented. Typing "/filter" will
toggle it on and off.
- Pets that have been commanded to sit will no longer to appear to
stand up while they are supposed to be seated.
- Certain Bard spells will now require the use of Mana if noted.
- While in the full screen view, users may now toggle the
translucent overlay backgrounds on and off by pressing the "~" key.
- Players may now loot corpses in shallow water or lava by typing
"/loot" while the corpse is targeted.
- We have implemented an Auto-follow command. To auto-follow another
character, target the character, then type "/follow".
- A Role Playing switched has been added so that players may
identify other characters that are Role Playing. To activate the Role
Playing switch, target your character and type "/roleplay", if the character
is +PvP, the name tag above their head will appear as a darker shade of Red,
whereas a non-PvP players name will appear purple.
Trade Skill Changes
Jewel Craft - All of the jewelry has had increased magical
properties, however, the existing item remain unchanged.
Fletching - When fletching arrows, they will be produced in sets of
5, instead of 1.
Baking, Blacksmithing, Brewing, and Pottery have been changed to
either return items on failure and be able to produce multiple items and
quantities on success.
Example: Baking muffins - success means the player will receive
three muffins and retaining the muffin tin, however, when unsuccessful, the
player will still get the muffin tin back and lose all other components.
Another example would be if a player wishes to sharpen a rusty short sword.
If the player succeeds, they will receive a tarnished short sword, however,
failure will result in retaining the rusty weapon but losing the sharpening
stone.
- The EverQuest Team


Chris aka Thunderheart
Level 21
Wood-Elf
Druid
Innoruuk server
---=== Divine Wind ===---