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Message ID: 3826
Date: Thu Oct 10 08:08:50 BST 2002
Author: alexander.jones@foreningssparbanken.se
Subject: RE: [EverQuest] Any comments on the changes?


Well , most of the people in this list wont be too affected by these
changes. Laine seems to hit the mark pretty well though.

About ch, tell me the same 3 months into PoP ^_^. Im sure it wont be a real
problem though as basing the heals around a spell that clerics get at
level39 is ...odd. So this is probably a good change in the long run. 7500
for a cleric without Aas, and like 7800hps with some points spent. Not a big
deal now. Our tanks are hovering slightly above 7k hps and the highest one
passed 7500 like a two months ago. So not many get this high.

Monks, well yes Id agree thay are overpowered - they are actually a LEATHER
CLASS and outtanks any hybrid and in some cases even warriors. So it was
logical. Took some time to figure this out heh...Lower defense will hurt
soloing and pulling. More tag teams required during pulls, this is good, and
making soloing harder is also good. Its either this or upgrade all other
plate/chain classes and big changes take time to balance.

Manaburn - The Wizards brought themself into this situation no one else.
Good change. Seeing epic scales in the Bazaar for sale by Wizards only for
100K is really rude. IT was meant to help guilds fighting bossmobs with high
resistrates as a way to get unresistable damage. It still works but have to
be spread out in time now. Dont blame anyone else.

Mod rods - This is a HUGE change to high end raiding. Good rod management
results in infinate mana at the moment. The problem we have now is the aggro
management, mana is no longer a problem. This is needed cause of the
duration of fights in Luclin are ridculously long. So the Luclin raid
problem is aggro management, both on Maintank and on Rampage tank. Handle
this and you can beat just about any mob with correct amount of people. Dont
handle this and you cant kill anything even with overkill amount of people.
(more or less). The mod changes are that the mod2 will not be droppable
anymore, its summoned onto target. So Mage targets cleric, summons rod. Rod
reuse time for cleric will be 60 sec. 450hps lost for 360 mana, pretty good
ratio. So this limits the manapool of a guild some and will maybe demand
some manafeeding from the necros again yay, go verant, im sure necros are
happy now~ They can deal like a lot of damage but have to feed cleric to
keep tank alive... Without adjusting hitpoints down of luclin bosses a fight
like Arch Lich Rhag'Zadune will be 100* harder now. So of course something
will be done, not sure how much and how yet, this hasnt been announced and
probably wont be. Its for the players to find out. The overall goal of this
change is to make fights shorter. Its very double edged to me, if I worked
for Verant i would *not* have done it this way. It would have been much
smarter to flag the rod2 as a spell not castable in PoP and keep Luclin
content as it is. Then a guild progressing through different expansions need
to adjust tactics to each expansion. Just introduce a mod3 for PoP and
handle the fights there as you want for this expansion.

Time will tell what will happen here.




-----Original Message-----
From: LAINE. Mikael (Nol) [mailto:laine@...]
Sent: den 10 oktober 2002 08:00
To: 'EverQuest@yahoogroups.com'
Subject: RE: [EverQuest] Any comments on the changes?


- Cleric CH will only heal up to 7,500 HP, instead of
the 10,000 previously

Only affect it could have is making raids even more dependant on clerics,
less healing=more clerics. VI said this will open up for new healing spells
tho, to soon to say what impact it will have. As for today, no impact at
all. Getting 7.5k hps ain't that common =P

- Monks won't avoid damage as easily as previously

Could see it comming. Monks were to good.

- Manaburn will only work once per minute on a mob

Will remove mb groups, big deal.

- A bunch of Mod Rod changes.

To early to say, VI said they will tweak "uber mobs" to avoid 20 minute
fights but who knows. Differens from today will be that mages won't be doing
mod rod carpets.

-Domi


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