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Message ID: 3740
Date: Wed Sep 18 15:35:31 BST 2002
Author: mlockridge01
Subject: Re: spell problems


With the new UI the area with the switches is where to go. I don't
recall if it is just called options or what. Just look at all of them
and one will have a keyboard tab. The mapping is done there. Was a
while ago on the old UI that I did it.

It does tie up a hot button. If I recall the way my son set it up,
the top right button in the hot button box, f2, became automatically
linked to the right turn button. That way whatever you wanted to have
assigned to go off whenever you turn right could be put on that
button.

Obviously that can be good or bad. Put a spell there and you could
end up in some ugly fights. Put something like forage or sense
heading and you up that skill quickly. With forage, however, you end
up with roots and vegitables all over your cursor all of the time.

Barto

--- In EverQuest@y..., "Claude P Perry II" <crhydderch@a...> wrote:
> Hey Barto, how did you map the sense heading to your right turn
key? and
> does this free up hotkey space for other things? Reason I ask this
is I was
> taught by a friend to have the Hotkey for sense heading to be in
the first
> space next to my combat key like taunt or kick or bash depending
on my
> character that way I can increase sense heading skill while in
combat.
> ----- Original Message -----
>
> > > > What my son and I did was to map the hot key to the right turn
> > > > button. Every time we turn right, we sense heading. Builds
skill
> > > > quickly. Can be done for foraging, as well, but you end up
with
> > stuff
> > > > on your cursor as you run around. Not always a good thing.
> > > >
> > > > Barto
> > > >
>
>
>
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