[Next Message in Time] |
[Previous Message in Time] |
[Next Message in Topic] |
[Previous Message in Topic]
Message ID: 3721
Date: Thu Sep 12 00:01:12 BST 2002
Author: mlockridge01
Subject: Re: Raid Guide
--- In EverQuest@y..., naslund19@a... wrote:
> > From: "Toni" <silly_girl4ever@y...>
> >
> >
> > ********NEED HELP**********
> > I need help from any of you High End gamers. My
> guild is quickly growing, and starting to do Higher
> level raids. Many of our members have not had much
> experience raiding, so we have been doing "training"
> raids. We are still having people not listening, and
> ending up causing TPW's. If any of you have any Guids
> to raiding, and/or rules that your guild has, please
> send them to me so I can design something tailored to my
> guild.
> -----------------------------------
>
> It would help a bit knowing what you are trying to raid
> and what rules you have nw to begin with.
>
> First off, it helps to have clearly defined goals and
> loot rules for each raid you are going to do. There is
> nothing more frustrating than going on a raid with a
> group that doesn't know what they are doing or doesn't
> look like they know what they are doing.
>
> It's also important to have a raid channel set up for
> just the Raid Leader, officers, and any group leaders.
>
> It's also important that you stress that raiding ISN'T
> about getting XP, it's about accomplishing a goal
> (whether that is killing one single mob, farming for
> armor and weapons, etc..) No one should expect to get
> any XP during a raid (in fact, some people should expect
> to lose it) and groups shouldn't be created to allow
> people to get XP (I lost a full yellow of XP on my first
> Fear raid after we had trouble breaking the zone).
>
> As for the actual fighting, NOONE should attack any mob
> until your Main Tank calls for an assist. Make sure you
> MT has a very clear assist call. This is probably the
> single most important point you can stress on any raid.
> The MT should be the only person that shouold be taking
> any direct damage from the mobs on the raid (except for
> enc while they are mezzing or charming any adds)....that
> includes casters too. The only exceptions would be
> shammys and enc debuffing and slowing the mobs while the
> MT is gaining aggro (and even then, it's the RL call
> when those groups should be doing their stuff.....you
> don't want a mob "ping ponging" between those casters
> while the MT is getting aggro).
>
> The biggest reason why raids fail is people not
> listening. One person can kill a raid very quickly.
> People need to have defined roles on a raid and know
> when to use them. And the RL needs to tell each player
> what is role is. Dont expect people to know what you
> want them to do, tell them.
>
> Sulamwen
> Outrider of <Fate's Forge>
> E'ci