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Message ID: 3721
Date: Thu Sep 12 00:01:12 BST 2002
Author: mlockridge01
Subject: Re: Raid Guide


What has been described is a military opperation with military
discipline. Can't really do raids any other way.

Instilling that discipline is the hard part. All players will have to
be willing to accept orders and follow them exactly.

Barto

--- In EverQuest@y..., naslund19@a... wrote:
> > From: "Toni" <silly_girl4ever@y...>
> >
> >
> > ********NEED HELP**********
> > I need help from any of you High End gamers. My
> guild is quickly growing, and starting to do Higher
> level raids. Many of our members have not had much
> experience raiding, so we have been doing "training"
> raids. We are still having people not listening, and
> ending up causing TPW's. If any of you have any Guids
> to raiding, and/or rules that your guild has, please
> send them to me so I can design something tailored to my
> guild.
> -----------------------------------
>
> It would help a bit knowing what you are trying to raid
> and what rules you have nw to begin with.
>
> First off, it helps to have clearly defined goals and
> loot rules for each raid you are going to do. There is
> nothing more frustrating than going on a raid with a
> group that doesn't know what they are doing or doesn't
> look like they know what they are doing.
>
> It's also important to have a raid channel set up for
> just the Raid Leader, officers, and any group leaders.
>
> It's also important that you stress that raiding ISN'T
> about getting XP, it's about accomplishing a goal
> (whether that is killing one single mob, farming for
> armor and weapons, etc..) No one should expect to get
> any XP during a raid (in fact, some people should expect
> to lose it) and groups shouldn't be created to allow
> people to get XP (I lost a full yellow of XP on my first
> Fear raid after we had trouble breaking the zone).
>
> As for the actual fighting, NOONE should attack any mob
> until your Main Tank calls for an assist. Make sure you
> MT has a very clear assist call. This is probably the
> single most important point you can stress on any raid.
> The MT should be the only person that shouold be taking
> any direct damage from the mobs on the raid (except for
> enc while they are mezzing or charming any adds)....that
> includes casters too. The only exceptions would be
> shammys and enc debuffing and slowing the mobs while the
> MT is gaining aggro (and even then, it's the RL call
> when those groups should be doing their stuff.....you
> don't want a mob "ping ponging" between those casters
> while the MT is getting aggro).
>
> The biggest reason why raids fail is people not
> listening. One person can kill a raid very quickly.
> People need to have defined roles on a raid and know
> when to use them. And the RL needs to tell each player
> what is role is. Dont expect people to know what you
> want them to do, tell them.
>
> Sulamwen
> Outrider of <Fate's Forge>
> E'ci