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Message ID: 3301
Date: Mon Jul 22 17:03:46 BST 2002
Author: mlockridge01
Subject: Re: Digest Number 531
--- In EverQuest@y..., "Su" <suceress@k...> wrote:
> Hmm.. Yeah, guildfunding would make sense if it was somehow
implemented in
> the game. Probably would have as much priority as oh, say making it
so
> players can be merchants in the Bazaar. *g*
> It would be nice if they could set up a system like that. Maybe we
should
> feedback it. :-)
> luv,
> -Su
>
>
> > I agree with Su on giving and such but I think Alex
> > was just stating managing monies and such.
> >
> > Maybe a good thread would be
> >
> > "Ideas on managing Guild Money!"
> >
> > Verant should actually consider this topic in new
> > releases since it encourages grouping and Guild are
> > the best facilitator for that trait.
> >
> > -rob
> >
> > --- Su <suceress@k...> wrote:
> > > > Ive got a question for the list.
> > > > Its around the account is personal and cant be
> > > exchanged with outhers bla
> > > > bla. I do agree very much that you shall keep your
> > > account safe and all
> > > > this, but in a large scale operations guild its
> > > IMPOSSIBLE to not share
> > > your
> > > > account with a few people that you trust. This is
> > > essential to day to day
> > > > operations. You choose a couple of people who you
> > > trust and hand them your
> > > > info.
> > > >
> > > Actually it is not impossible. Sharing account info
> > > is a way to get your
> > > guild banned from the game.
> > > >
> > > > 1 example. Guild property and funding. A single
> > > person cannot manage the
> > > > trades/funds/hand out of items for the guild. This
> > > would be a full time
> > > job
> > > > for 1 person in my guild. Our solution is a
> > > separate account shared among
> > > > the officers with mules for cash / gems / spells /
> > > items. On our
> > > > messageboard transactions take place and a member
> > > can ask any officer to
> > > > complete a transaction once its validated on
> > > board. This is clearly
> > > against
> > > > the EULA but since there are no support for these
> > > types of operations with
> > > a
> > > > central store for a guild we have not found a
> > > better way to handle work
> > > like
> > > > this. How do others solve these types of problems?
> > > >
> > > See, we don't keep an armory in my guild. We used to
> > > have one but the person
> > > who had all the stuff either stopped playing or
> > > switched to a different
> > > server so nobody could get the stuff.
> > > Rather than having an armory, we help other members
> > > obtain items if we can.
> > > We believe that people should earn the items they
> > > get and they can either
> > > buy them off of another member or we help them to
> > > obtain it. In some cases
> > > items are given to members but it all depends on the
> > > individual players and
> > > what they like to do. We don't like begging and
> > > don't want to encourage it
> > > in our guild.
> > > luv,
> > > -Su
> > >
> > >
> >
> >
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> >