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Message ID: 3298
Date: Mon Jul 22 15:21:37 BST 2002
Author: Rob LeBeau
Subject: Re: [EverQuest] Digest Number 534


WOOOT a person from Mass.
What server you play in Sheri?

-rob

--- Sheri Kendall <skendall@...> wrote:
>
> Sincerely,
>
> Sheri Kendall
> Accounts Payable Associate
>
> B.A.M.S.I.
> 500 Belmont St Suite 120
> Brockton, MA 20301
> 508-580-8700 ext 52
>
> ----- Original Message -----
> From: <EverQuest@yahoogroups.com>
> To: <EverQuest@yahoogroups.com>
> Sent: Monday, July 22, 2002 12:23 AM
> Subject: [EverQuest] Digest Number 534
>
>
> >
> > Visit the EverQuest homepage at
> http://www.everquest.com
> >
> >
>
------------------------------------------------------------------------
> >
> > There are 2 messages in this issue.
> >
> > Topics in this digest:
> >
> > 1. RE: Pets vs. Familiars
> > From: "Steven R. Hulse"
> <steve@...>
> > 2. Re: RE: Pets vs. Familiars
> > From: "The Mad Macinchaote"
> <scendera@...>
> >
> >
> >
>
________________________________________________________________________
> >
>
________________________________________________________________________
> >
> > Message: 1
> > Date: Sun, 21 Jul 2002 11:43:47 -0600
> > From: "Steven R. Hulse"
> <steve@...>
> > Subject: RE: Pets vs. Familiars
> >
> >
> >
> > -----Original Message-----
> > Message: 1
> > Date: Sat, 20 Jul 2002 04:12:03 -0400
> > From: "The Mad Macinchaote" <scendera@...>
> > Subject: Re: Pets vs. Familiars
> >
> > Familiar is a wizard's pet. It can't fight, it's
> more like a visible
> > buff. You have to resummon it each time you die,
> but it zones with you.
> >
> > [Steven R. Hulse] Well that kind of sucks! I mean
> thanks for the info
> > but if they can't fight then what good are they? I
> guess it's cool to
> > have it follow you around and stuff. Oh well, I
> didn't design the game.
> > ;-)
> >
>
________________________________________________________________________
> >
> > Message: 2
> > Date: Sat, 20 Jul 2002 04:19:36 -0500
> > From: "Su" <suceress@...>
> > Subject: Re: Pets vs. Familiars
> >
> > It's also the first spell of that type a wizard
> gets so it fizzles a
> > LOT. My
> > wizard spent a good 3 hours medding and fizzling
> just trying to get her
> > familiar back. I've never noticed any change in my
> fizzles or anything
> > after
> > a successful summoning. And sometimes it runs off
> and I can't find it.
> > But
> > it's fun to have it just following around and
> flapping it's little
> > wings.
> > When I'm bored I just talk to my familiar and
> emote I'm feeding it
> > cookies.
> > Too bad you can't name your familiars. I call mine
> Flappy.
> > luv,
> > -Su
> >
> >
> > Familiar is a wizard's pet. It can't fight, it's
> more like a visible
> > buff.
> > You have to resummon it each time you die, but it
> zones with you.
> >
> > [Steven R. Hulse] Is this a new thing? I used to
> have a wiz at one point
> > but it never had this spell until like a higher
> level. Hmm, cool. You
> > know, I think I may have met you the other night,
> Someone, (I can't
> > remember their name now), was talking with their
> pet, It was kind of
> > funny at first I didn't realize it was their pet
> and thought it was
> > another person! ;-) It was at the Orc lift in
> Felwith.
> >
> >
> >
> >
> >
>
________________________________________________________________________
> >
>
________________________________________________________________________
> >
> > Message: 2
> > Date: Sun, 21 Jul 2002 14:34:41 -0400
> > From: "The Mad Macinchaote" <scendera@...>
> > Subject: Re: RE: Pets vs. Familiars
> >
> > LOL I call mine Flappy too and feed him treats,
> emote him purring, biting
> ppl who are snotty to me, etc. It's at least a cool
> idea...and really, a
> actual pet of any sort would make a wiz overpowered
> if you think about it.
> I'm content with my lil guy, even if he is just a
> visible buff.
> > ----- Original Message -----
> > From: Steven R. Hulse
> > To: EverQuest@yahoogroups.com
> > Sent: Sunday, July 21, 2002 1:43 PM
> > Subject: [EverQuest] RE: Pets vs. Familiars
> >
> >
> >
> >
> > -----Original Message-----
> > Message: 1
> > Date: Sat, 20 Jul 2002 04:12:03 -0400
> > From: "The Mad Macinchaote"
> <scendera@...>
> > Subject: Re: Pets vs. Familiars
> >
> > Familiar is a wizard's pet. It can't fight, it's
> more like a visible
> > buff. You have to resummon it each time you die,
> but it zones with you.
> >
> > [Steven R. Hulse] Well that kind of sucks! I
> mean thanks for the info
> > but if they can't fight then what good are they?
> I guess it's cool to
> > have it follow you around and stuff. Oh well, I
> didn't design the game.
> > ;-)
> >
>
________________________________________________________________________
> >
> > Message: 2
> > Date: Sat, 20 Jul 2002 04:19:36 -0500
> > From: "Su" <suceress@...>
> > Subject: Re: Pets vs. Familiars
> >
> > It's also the first spell of that type a wizard
> gets so it fizzles a
> > LOT. My
> > wizard spent a good 3 hours medding and fizzling
> just trying to get her
> > familiar back. I've never noticed any change in
> my fizzles or anything
> > after
> > a successful summoning. And sometimes it runs
> off and I can't find it.
> > But
> > it's fun to have it just following around and
> flapping it's little
> > wings.
> > When I'm bored I just talk to my familiar and
> emote I'm feeding it
> > cookies.
> > Too bad you can't name your familiars. I call
> mine Flappy.
> > luv,
> > -Su
> >
> >
> > Familiar is a wizard's pet. It can't fight, it's
> more like a visible
> > buff.
>
=== message truncated ===


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