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Message ID: 3208
Date: Sat Jul 13 18:42:24 BST 2002
Author: bigmaca3
Subject: Re: SK Gnolls
> I was hunting the gnolls at the Spires in SK when I learnedsomething
> about them which others may find useful.hit
>
> My current technique for gnolling is to find one by himself, and
> him with Creeping Crud. That dot gets his attention, and beginsdoing
> damage. I then begin running away from the Spires, to get someI
> distance from any possible gnoll back-up. Once I have the distance
> want, I root him and hit him with another dot, Incinerate in thisuntil
> case. I then rest to regain mana. I will run, root, and dot him
> dead. With luck I have enough mana left to rest only a short timefor
> before I go get another.
>
> I was talking with my son-in-law while taking one gnoll, and rooted
> the thing at the spire rather than pulling him away. I guess I was
> distracted. A second gnoll came along and agroed on me, driving me
> away. I knew I did not have the mana to manage both, so ran south
> Lake Raithtear. I reached the zone well ahead of them. I rested toinvolved
> full capacity, with no gnolls in sight. Didn't even zone.
>
> I went back to get some more gnolls, but found someone camping the
> spire I had been working. I started to leave, honoring his claim to
> an abandoned camp, when a gnoll hit me from behind. I lead him on a
> fatal chase. The camper sent a tell regarding a perceived violation
> of camp courtesy, for which I appologized.
>
> It seems that the gnolls will abandon a chase after some time and
> distance, but remember you well. The second gnoll I had been
> with agroed on me from a considerable distance from the Spires.Yes, I've had the same thing happen to me. As long as you are the
>
> So, gnoll hunters, keep in mind that an injured gnoll has a long
> memory, and even longer agro range.
>
> Barto Proudfoot