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Message ID: 3134
Date: Sun Jun 30 15:59:53 BST 2002
Author: Orion
Subject: Re: [EverQuest] Good duo for dungeon play?


Flash of Light them.....when they are blinded back up a step or 2 and they will run till the FoL wears off. Great use especially if you have a pet to send on em while they are running.
 
----- Original Message -----
From: Su
To: EverQuest@yahoogroups.com
Sent: Sunday, June 30, 2002 9:22 AM
Subject: Re: [EverQuest] Good duo for dungeon play?

Run away? Really? That has never happened when I used flash of light. They
always make a b-line straight toward me and can cast spells and hit me
wherever I move to. It's irritating. And this is before it says that it has
worn off.
luv,
-Su


Ah...those are not really upgrades. They are different spells....last longer
but break easier with damage. I never use them either. And here is something
that can help you....root...Flash of Light...blast at will. When Root breaks
the Flash of light will cause them to run away from you.

  ----- Original Message -----
  From: Toni
  To: EverQuest@yahoogroups.com
  Sent: Thursday, June 20, 2002 12:54 PM
  Subject: Re: [EverQuest] Good duo for dungeon play?


  Actually what I meant is that I never bothered with the upgrades to root..
I still use root quite a bit =D

  Kat

    Orion <orionv@...> wrote:

    Didn't bother with root?? I have a level 50 Ogre Shaman that STILL uses
root to this day. Get all your spells...you might be surprised how useful
they can be.

      ----- Original Message -----
      From: Toni
      To: EverQuest@yahoogroups.com
      Sent: Wednesday, June 19, 2002 8:27 PM
      Subject: Re: [EverQuest] Good duo for dungeon play?


      I say go with the vah shir shaman <grin> I play one & it's awsome.
you are not kos in many places plus,  the vah shir look cool =D  Shamans get
root at 14 and a couple others which I never bothered with as tthe mobs have
a chance to break the root with every hit with the other roots.

      Kat

        Rich <rpreller@...> wrote:

        the only problem I foresee with using a troll shaman is that
wonderful 20% xp penalty.  you could go with a dark elf shadowknight
(clinging darkness at 15) and a barb or vah shir shaman, thereby not having
to worry about the xp penalty, and getting a snare type spell at 15.  you
could also use a druid for the healer type, and they get snare fairly early,
(I'm not a big fan of druids, but if you like their play style, good on ya)
plus heals, and regen.  a druid combo with a warrior, SK, or pally could be
a very easy leveling pair.   tis your choice on what to use as a duo, just
be aware that there are lots of problems with pet pathing in dungeons.
        Rich
          ----- Original Message -----
          From: Louis Gumaer
          To: EverQuest@yahoogroups.com
          Sent: Wednesday, June 19, 2002 7:27 AM
          Subject: Re: [EverQuest] Good duo for dungeon play?


          Necros are pretty nice though. They got snare, mez, healing and
damage over time. Insane mana regen. A good pet. Summon corpse. I could
summon my corpses if they die, and then rez them to get the exp back.

          I guess I'm gonna go with the shaman though. Sounds like a Paladin
should be able to kill just about anything with 1375 extra hp and their mana
to life conversion spell and Regrowth and Torpor cast on them against a
slowed and dotted mob.

          I'll use a Troll shaman too for the snare which would be really
useful in a dungeon.
            ----- Original Message -----
            From: The Mad Macinchaote
            To: EverQuest@yahoogroups.com
            Sent: Tuesday, June 18, 2002 4:36 PM
            Subject: Re: [EverQuest] Good duo for dungeon play?


            Yep, pally and shaman is a good team.
              ----- Original Message -----
              From: Louis Gumaer
              To: EverQuest@yahoogroups.com
              Sent: Tuesday, June 18, 2002 7:35 PM
              Subject: [EverQuest] Good duo for dungeon play?


              I have two computers and two accounts and I want to play two
characters to at least level 50. I want to be able to go into dungeons for
experience instead of outdoor kiting. One of the characters I would like to
be is a paladin. I have been playing a paladin/magician duo and it seems
really good for dungeon play. I have been looking at necromancers, shaman
and druids as well. They all seem to have their strengths and weaknesses.
Paladin/Shaman duo seems really good, as the Shaman would be like a third
tank. The others would go down fast when swarmed.

              Visit the EverQuest homepage at http://www.everquest.com


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Service.


            Visit the EverQuest homepage at http://www.everquest.com


            Your use of Yahoo! Groups is subject to the Yahoo! Terms of
Service.


          Visit the EverQuest homepage at http://www.everquest.com


          Your use of Yahoo! Groups is subject to the Yahoo! Terms of
Service.


        Visit the EverQuest homepage at http://www.everquest.com


        Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.




      Princess.....  having had sufficent experience with frogs,  finally
found a real prince





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  Princess.....  having had sufficent experience with frogs,  finally found
a real prince





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Visit the EverQuest homepage at http://www.everquest.com


Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.