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Message ID: 3101
Date: Thu Jun 20 21:05:10 BST 2002
Author: Orion
Subject: Re: [EverQuest] Good duo for dungeon play?


Ah...those are not really upgrades. They are different spells....last longer but break easier with damage. I never use them either. And here is something that can help you....root...Flash of Light...blast at will. When Root breaks the Flash of light will cause them to run away from you.
 
----- Original Message -----
From: Toni
To: EverQuest@yahoogroups.com
Sent: Thursday, June 20, 2002 12:54 PM
Subject: Re: [EverQuest] Good duo for dungeon play?

Actually what I meant is that I never bothered with the upgrades to root..  I still use root quite a bit =D

Kat

  Orion <orionv@...> wrote:

Didn't bother with root?? I have a level 50 Ogre Shaman that STILL uses root to this day. Get all your spells...you might be surprised how useful they can be.
 
----- Original Message -----
From: Toni
Sent: Wednesday, June 19, 2002 8:27 PM
Subject: Re: [EverQuest] Good duo for dungeon play?

I say go with the vah shir shaman <grin> I play one & it's awsome.  you are not kos in many places plus,  the vah shir look cool =D  Shamans get root at 14 and a couple others which I never bothered with as tthe mobs have a chance to break the root with every hit with the other roots.

Kat

  Rich <rpreller@...> wrote:

the only problem I foresee with using a troll shaman is that wonderful 20% xp penalty.  you could go with a dark elf shadowknight (clinging darkness at 15) and a barb or vah shir shaman, thereby not having to worry about the xp penalty, and getting a snare type spell at 15.  you could also use a druid for the healer type, and they get snare fairly early, (I'm not a big fan of druids, but if you like their play style, good on ya)  plus heals, and regen.  a druid combo with a warrior, SK, or pally could be a very easy leveling pair.   tis your choice on what to use as a duo, just be aware that there are lots of problems with pet pathing in dungeons.
Rich
----- Original Message -----
Sent: Wednesday, June 19, 2002 7:27 AM
Subject: Re: [EverQuest] Good duo for dungeon play?

Necros are pretty nice though. They got snare, mez, healing and damage over time. Insane mana regen. A good pet. Summon corpse. I could summon my corpses if they die, and then rez them to get the exp back.
 
I guess I'm gonna go with the shaman though. Sounds like a Paladin should be able to kill just about anything with 1375 extra hp and their mana to life conversion spell and Regrowth and Torpor cast on them against a slowed and dotted mob.
 
I'll use a Troll shaman too for the snare which would be really useful in a dungeon.  
----- Original Message -----
Sent: Tuesday, June 18, 2002 4:36 PM
Subject: Re: [EverQuest] Good duo for dungeon play?

Yep, pally and shaman is a good team.
----- Original Message -----
Sent: Tuesday, June 18, 2002 7:35 PM
Subject: [EverQuest] Good duo for dungeon play?

I have two computers and two accounts and I want to play two characters to at least level 50. I want to be able to go into dungeons for experience instead of outdoor kiting. One of the characters I would like to be is a paladin. I have been playing a paladin/magician duo and it seems really good for dungeon play. I have been looking at necromancers, shaman and druids as well. They all seem to have their strengths and weaknesses. Paladin/Shaman duo seems really good, as the Shaman would be like a third tank. The others would go down fast when swarmed.

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Princess.....  having had sufficent experience with frogs,  finally found a real prince



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Princess.....  having had sufficent experience with frogs,  finally found a real prince



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