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Message ID: 3101
Date: Thu Jun 20 21:05:10 BST 2002
Author: Orion
Subject: Re: [EverQuest] Good duo for dungeon play?
----- Original Message -----From: ToniSent: Thursday, June 20, 2002 12:54 PMSubject: Re: [EverQuest] Good duo for dungeon play?Actually what I meant is that I never bothered with the upgrades to root.. I still use root quite a bit =D
Kat
Orion <orionv@...> wrote:
Didn't bother with root?? I have a level 50 Ogre Shaman that STILL uses root to this day. Get all your spells...you might be surprised how useful they can be.----- Original Message -----From: ToniSent: Wednesday, June 19, 2002 8:27 PMSubject: Re: [EverQuest] Good duo for dungeon play?I say go with the vah shir shaman <grin> I play one & it's awsome. you are not kos in many places plus, the vah shir look cool =D Shamans get root at 14 and a couple others which I never bothered with as tthe mobs have a chance to break the root with every hit with the other roots.
Kat
Rich <rpreller@...> wrote:
the only problem I foresee with using a troll shaman is that wonderful 20% xp penalty. you could go with a dark elf shadowknight (clinging darkness at 15) and a barb or vah shir shaman, thereby not having to worry about the xp penalty, and getting a snare type spell at 15. you could also use a druid for the healer type, and they get snare fairly early, (I'm not a big fan of druids, but if you like their play style, good on ya) plus heals, and regen. a druid combo with a warrior, SK, or pally could be a very easy leveling pair. tis your choice on what to use as a duo, just be aware that there are lots of problems with pet pathing in dungeons.Rich----- Original Message -----From: Louis GumaerSent: Wednesday, June 19, 2002 7:27 AMSubject: Re: [EverQuest] Good duo for dungeon play?Necros are pretty nice though. They got snare, mez, healing and damage over time. Insane mana regen. A good pet. Summon corpse. I could summon my corpses if they die, and then rez them to get the exp back.I guess I'm gonna go with the shaman though. Sounds like a Paladin should be able to kill just about anything with 1375 extra hp and their mana to life conversion spell and Regrowth and Torpor cast on them against a slowed and dotted mob.I'll use a Troll shaman too for the snare which would be really useful in a dungeon.----- Original Message -----From: The Mad MacinchaoteSent: Tuesday, June 18, 2002 4:36 PMSubject: Re: [EverQuest] Good duo for dungeon play?Yep, pally and shaman is a good team.----- Original Message -----From: Louis GumaerSent: Tuesday, June 18, 2002 7:35 PMSubject: [EverQuest] Good duo for dungeon play?I have two computers and two accounts and I want to play two characters to at least level 50. I want to be able to go into dungeons for experience instead of outdoor kiting. One of the characters I would like to be is a paladin. I have been playing a paladin/magician duo and it seems really good for dungeon play. I have been looking at necromancers, shaman and druids as well. They all seem to have their strengths and weaknesses. Paladin/Shaman duo seems really good, as the Shaman would be like a third tank. The others would go down fast when swarmed.
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Visit the EverQuest homepage at http://www.everquest.com
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Visit the EverQuest homepage at http://www.everquest.com
Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
Visit the EverQuest homepage at http://www.everquest.com
Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
Princess..... having had sufficent experience with frogs, finally found a real prince
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Visit the EverQuest homepage at http://www.everquest.com
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Visit the EverQuest homepage at http://www.everquest.com
Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
Princess..... having had sufficent experience with frogs, finally found a real prince
Do You Yahoo!?
Sign-up for Video Highlights of 2002 FIFA World Cup
Visit the EverQuest homepage at http://www.everquest.com
Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.