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Message ID: 3089
Date: Thu Jun 20 10:00:50 BST 2002
Author: Louis Gumaer
Subject: Re: [EverQuest] Good duo for dungeon play?


Yeah, the druid is pretty good. I don't really like to play large characters and all the shaman are large.
----- Original Message -----
From: The Mad Macinchaote
To: EverQuest@yahoogroups.com
Sent: Thursday, June 20, 2002 1:31 AM
Subject: Re: [EverQuest] Good duo for dungeon play?

Pet pathing sucks in some places...for that matter so does mob pathing. Top floor of Befallen is a prime example. If you pull a mob at the front right, it runs ALL the way around the back to the left, aggroing the whole room on its way to you.
----- Original Message -----
Sent: Wednesday, June 19, 2002 9:35 AM
Subject: Re: [EverQuest] Good duo for dungeon play?

Oh really? You shouldn't use pets in dungeons? A druid might be the best choice then. I wanted to use a pet so I could give it a ton of hp from the paladin buffs. Seems like snare is essential for a dungeon. The druid buffs stack with most of the paladin buffs. The druid damage shield would probably be useful too. Being able to evac out of a dungeon would be nice as well. I'll have to look in on that. Teleports, sow and wolf form would be nice too.
----- Original Message -----
From: Rich
Sent: Wednesday, June 19, 2002 5:56 AM
Subject: Re: [EverQuest] Good duo for dungeon play?

the only problem I foresee with using a troll shaman is that wonderful 20% xp penalty.  you could go with a dark elf shadowknight (clinging darkness at 15) and a barb or vah shir shaman, thereby not having to worry about the xp penalty, and getting a snare type spell at 15.  you could also use a druid for the healer type, and they get snare fairly early, (I'm not a big fan of druids, but if you like their play style, good on ya)  plus heals, and regen.  a druid combo with a warrior, SK, or pally could be a very easy leveling pair.   tis your choice on what to use as a duo, just be aware that there are lots of problems with pet pathing in dungeons.
Rich
----- Original Message -----
Sent: Wednesday, June 19, 2002 7:27 AM
Subject: Re: [EverQuest] Good duo for dungeon play?

Necros are pretty nice though. They got snare, mez, healing and damage over time. Insane mana regen. A good pet. Summon corpse. I could summon my corpses if they die, and then rez them to get the exp back.
 
I guess I'm gonna go with the shaman though. Sounds like a Paladin should be able to kill just about anything with 1375 extra hp and their mana to life conversion spell and Regrowth and Torpor cast on them against a slowed and dotted mob.
 
I'll use a Troll shaman too for the snare which would be really useful in a dungeon.  
----- Original Message -----
Sent: Tuesday, June 18, 2002 4:36 PM
Subject: Re: [EverQuest] Good duo for dungeon play?

Yep, pally and shaman is a good team.
----- Original Message -----
Sent: Tuesday, June 18, 2002 7:35 PM
Subject: [EverQuest] Good duo for dungeon play?

I have two computers and two accounts and I want to play two characters to at least level 50. I want to be able to go into dungeons for experience instead of outdoor kiting. One of the characters I would like to be is a paladin. I have been playing a paladin/magician duo and it seems really good for dungeon play. I have been looking at necromancers, shaman and druids as well. They all seem to have their strengths and weaknesses. Paladin/Shaman duo seems really good, as the Shaman would be like a third tank. The others would go down fast when swarmed.

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Visit the EverQuest homepage at http://www.everquest.com


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Visit the EverQuest homepage at http://www.everquest.com


Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.

Visit the EverQuest homepage at http://www.everquest.com


Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.

Visit the EverQuest homepage at http://www.everquest.com


Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.

Visit the EverQuest homepage at http://www.everquest.com


Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.