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Message ID: 3077
Date: Wed Jun 19 14:45:25 BST 2002
Author: D. Scott Smith
Subject: RE: [EverQuest] Re: Good duo for dungeon play?
-----Original Message-----
From: Rich [mailto:rpreller@...]
Sent: Wednesday, June 19, 2002 1:22 AM
To: EverQuest@yahoogroups.com
Subject: Re: [EverQuest] Re: Good duo for dungeon play?true, very true... but nothing rocks like a monk/shammy combo----- Original Message -----From: carmaccullochSent: Tuesday, June 18, 2002 7:41 PMSubject: [EverQuest] Re: Good duo for dungeon play?
If you have no objections you can do a pally/sk or Sk/shammy as well
--- In EverQuest@y..., "Louis Gumaer" <lgumaer@h...> wrote:
> I have two computers and two accounts and I want to play two
characters to at least level 50. I want to be able to go into
dungeons for experience instead of outdoor kiting. One of the
characters I would like to be is a paladin. I have been playing a
paladin/magician duo and it seems really good for dungeon play. I
have been looking at necromancers, shaman and druids as well. They
all seem to have their strengths and weaknesses. Paladin/Shaman duo
seems really good, as the Shaman would be like a third tank. The
others would go down fast when swarmed.
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Visit the EverQuest homepage at http://www.everquest.com
Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.