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Message ID: 3074
Date: Wed Jun 19 12:27:42 BST 2002
Author: Louis Gumaer
Subject: Re: [EverQuest] Good duo for dungeon play?


Necros are pretty nice though. They got snare, mez, healing and damage over time. Insane mana regen. A good pet. Summon corpse. I could summon my corpses if they die, and then rez them to get the exp back.
 
I guess I'm gonna go with the shaman though. Sounds like a Paladin should be able to kill just about anything with 1375 extra hp and their mana to life conversion spell and Regrowth and Torpor cast on them against a slowed and dotted mob.
 
I'll use a Troll shaman too for the snare which would be really useful in a dungeon.  
----- Original Message -----
From: The Mad Macinchaote
To: EverQuest@yahoogroups.com
Sent: Tuesday, June 18, 2002 4:36 PM
Subject: Re: [EverQuest] Good duo for dungeon play?

Yep, pally and shaman is a good team.
----- Original Message -----
Sent: Tuesday, June 18, 2002 7:35 PM
Subject: [EverQuest] Good duo for dungeon play?

I have two computers and two accounts and I want to play two characters to at least level 50. I want to be able to go into dungeons for experience instead of outdoor kiting. One of the characters I would like to be is a paladin. I have been playing a paladin/magician duo and it seems really good for dungeon play. I have been looking at necromancers, shaman and druids as well. They all seem to have their strengths and weaknesses. Paladin/Shaman duo seems really good, as the Shaman would be like a third tank. The others would go down fast when swarmed.

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