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Message ID: 2996
Date: Fri Jun 7 15:26:34 BST 2002
Author: Rob LeBeau
Subject: RE: [EverQuest] Guild Leaders Guide.


This is sound advice and got me thinking.

I have wanted to start a guild for a while now. I
have only been playing since January and have 4 chars,
nothing above 20 level, yet close. 18 Druid, 18 Mage,
17 Ranger, and 13 Rogue.

I am 37 years old and understand what it takes to form
a gaming group, since I have in the past. Here are my
questions.

But first the Goal of the guild and its purpose would
be as follows.:
"To promote a good gaming experience, meet fellow
players to build relationships/friendships, help
others when possible, and most important, to have fun
at what we do."

That said,:

1. You mention having GOOD funding. Well, certainly
with no chars over 20 you can imagine I have like 300
PP combined if lucky. I would be looking to find new
players to EQ which would entice them to join my guild
for friendships and not freebies nor to promote
twinkies. In fact, I would rather oppose twinkies for
this guild since there are plenty of others that
approve of it.

2. Loot would be ALWAYS keep split on, even on a
raid, and randomize anything worth while. I would not
expect a char who earns some good PP on his own to
stash it in the guild vault, per se, but I might
decide to have them pay dues, or even after a raid,
donate something to the guild.

Well to keep this short, what do you think?
Am I not at all high enough to even consider this or
can this work?

Thoughts are appreciated, criticize away.
--- alexander.jones@... wrote:
> What is the goal with the guild? There are many
> without a set goal just
> inviting people randomly for no apparent reason.
>
> The most important things that needs to be adressed
> by a guild is:
>
> Handling of loot (this is a central driving force
> for many playing eq, like
> it or not)
> Leading events/Raids
> Handling of recruiting
> Selling off uneeded loot to finance guild
>
> The most common misconception (in my opinion) is
> that cause youre a part of
> a guild you get groups and items for free. You dont.
> You work for them and
> sometimes group within guild sometimes outside.
>
> Also running a guild costs in game money. Make sure
> guild is well on
> finances so you can give
> clerics/chanters/wizards/magicians reagents for
> raiding and not worry about beeing broke all the
> time.
>
> Structure and leadership organization. How many
> officers, what do they do,
> is there a set chain of command. Democracy is good,
> but not in all
> questions. The larger you get the more likely that
> one person doesnt like
> another, this happens but they still need to be able
> to respect each other.
> Differences in opinions and personality exists, deal
> with it.
>
> To simplify these tasks its much easier to have
> offline boards that can
> handle organizational tasks apart from the online
> enjoyment. This is pretty
> much the same as playing for a team in any sport
> that requires 10+ people.
> How well everyone understands and likes the goal of
> the guild will determine
> how successful you are. Its a bit harder here cause
> things that are written
> can easily be misunderstood cause of age and
> language differences. Be very
> clear, try to print a set of rules or guildelines.
>
> Encourage people to be a part of the team...
>
> Just some small tips from the top of my head.
>
> Ranina Fyrecurls
> 60 Virtuoso
> Guildleader of Landslide on Ayonae Ro
> http://www.landslide-guild.com
> http://forum.landslide-guild.com
>
>
> -----Original Message-----
> From: jcpatrick [mailto:jcpatrick@...]
> Sent: Friday, June 07, 2002 6:49 AM
> To: EverQuest@yahoogroups.com
> Subject: [EverQuest] Guild Leaders Guide.
>
>
> Hail and well met. I am looking for a Guild Leaders
> Guide for
> Everquest. We have a guild already but need
> guidance on how to
> build and manage the guild.
>
> Thanks in advance.
>
> JP
>
>
> Visit the EverQuest homepage at
> http://www.everquest.com
>
>
> Your use of Yahoo! Groups is subject to
> http://docs.yahoo.com/info/terms/
>
>
>
>


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