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Message ID: 2872
Date: Mon May 13 07:09:33 BST 2002
Author: Su
Subject: Re: [EverQuest] Couple of questions


> > that sounds dangerous.
> It's not that bad. Once you figure out where the zone-in is, it's not
> really that big of a deal. The Orcs in the fort don't see invis, so you
> aren't in any danger unless it drops. And at 36 you have SoW, so even if
> invis did drop, you can outrun them to the zone.
>
I disagree here. You can NOT outrun them even with sow because the rygors
seem to have sow already. And they stun you and hit for 150dmg or more at a
time. They killed my lvl 50 cleric (who had sow on) in 2 seconds while he
was trying to outrun them. He was full life and fully buffed at the time he
tried to outrun them. and they took him down that fast. Don't know how many,
but they were all behind him. none were in front so he didnt' run by any.
They just caught up. No noticeable lag. I have been killed several times at
this fort because the mobs outrun sow even when you are full life. And they
often interrupt gate.
But, with camo up it is safe to enter the fort. Safer even if a group has
killed most of the orcs at the fort.
>
> The ent of CC is safe. I never saw a train when I was in there (well a
> train at the EW zone in anyway).
>
I have seen numerous trains. the green conning orcs will aggro and gang up.
people train to the guards inside.
>
> The Orcs drop some nice items and velium, which is one of the components
to
> making Thurg Gate potions. The spiders at the bottom of the Caverns drop
> Crystalline silk, which is the other component. Even with the "Nexus
> porting system", the gate potions are essential, especially as you get up
in
> level and start doing raids.
>
Yup. Very sweet loot in CC. Also dropped are crystalline fiber, messenger of
the queen, ccs, and other goodies.
luv,
-Su