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Message ID: 2757
Date: Wed Apr 24 16:42:53 BST 2002
Author: mlockridge01
Subject: quadding (Re: mana boost vs int/wis boost)
--- In EverQuest@y..., Biltilie Dwimmerlaik <biltilie@m...> wrote:
> Thomas H. Comegys wrote:
>
> > I have heard of quad-kiting, but never really gotten a good
explanation of
> > it. Since you have done it, could you explain?
>
>
> my quadding knowledge is based on a french wizzy only site, and a
few
> attemtps with my wizzy (she is 40 and levelled w/o kiting most of
the
> time). before i explain the basic idea, let me add this: quadding
isn't
> very welcome by other players, especially in zones with many hunting
> people. IMHO this is a technique to be done in off hours (getting
harder
> because those times maybe main times for other players). also i
have to
> add, if some quadder endangers my party or me, or just annoys other
> people in the zone, i nuke away her/his tail - without any friendly
> warning.
>
> ok, the basic idea is to maximise experience per time. you need two
> things for that: (1) a slow spell and (2) area damage spells. it is
> good for (1) to have an area version of this as well. what i also
> recommend is some knowledge of the zone you want to kite in, because
> if the zone has some weird pathing, or you can get other adds, you
> won't have much fun doing it. two additional things make it somewhat
> easier: (a) something to make you run faster, eg sow, jboots, horse
> and (b) candy of course, because many of those area damage spells
> need some amounts of mana.
>
> because of (1), (2) and (a) it is easiest for druids because of
their
> normal spells. wizzies either need jboots or sow potions.
>
> an additional nice-to-have-thing for wizzies, is anice stick
obtained
> through a quest in the ro-temple: Staff of Temperate Flux. no you
don't
> need it for fighting, but it has a very nice effect: Lower Element.
> this effect has almost the same range as the damage spells you use
when
> kiting/quadding!
>
> so, how does it actually work:
> - tag monster(s) with a slow spell up to four
> - group them if necessary - you need them close for your area
spells
> to work
> - keep moving and area damaging them, until all of them fall apart
> - don't get killed yourself
>
> why didn't i mention the names of the used spells, because druids
and
> wizzies use a different set: druids do their "illness and rotting"
> spells, and wizzies use their normal raw forces ones.
>
> a sidenote for wizzies: you need your lvl 29 "Bonds of Force" for
this
> task, but this one has a special feature (i don't know if druids do
run
> into the same problem): you can snare yourself with this spell, if
you
> cast it on a mob being too close !!! yes, i knew of this feature,
and i
> snared myself on the first attempts.
>
> i am not sure if other classes can do this as well, or if it is
possible
> to do reverse quadding (using fear), but this sounds very uncommon,
> because i don't think you can force a group of critters in one
direction
> using fear. maybe also some of the druids on this board will give
away
> some of the tricks of the trade ... :-)
>
> before i stop, i want to remind you again: people are playing EQ
for fun
> and want to enjoy it. and you can easily spoil someones day even if
you
> have fun ... think about it !
>
>
> take care
> Biltilie Dwimmerlaik
> level 52 female gnome magician (run over by brownie guards)
> Tarew Marr