Part of the money goes to developing new stuff that is legend only as well.
My extra $30 bux should'nt go to fixing stuff that should be fixed anyways,
my extra $30 should go to making my server better, not anyone elses.. If you
can't afford or want to move to legend then i'm sorry, but it's a bit
pathetic to whine cause some people belive it's worth paying extra for extra
content and a better server.
-----Ursprungligt meddelande-----
Från:
alexander.jones@...
[mailto:
alexander.jones@...]
Skickat: den 7 mars 2002 09:30
Till:
EverQuest@yahoogroups.com
Ämne: RE: [EverQuest] Legends
In theory this sounds good. But the way Verant is executing things it isnt.
I can understand the extra cost in personnel, that should be the factor that
decides price. BUT:
Extra zones for example without delivering the stuff promised in SoL
expansion makes me wanna laugh. Even if the developers are on different
teams, thats not valid. If things are broken, things are broken, whole
company needs to fix things. For example Bazaar.
Also, the cash the legend server generates in comparison to the live server
is very small. (200.000 users a' $10, and 8000 users a' $40 ) do the math.
If people for example start to leave live servers the legends cash isnt
enough to continue to develop Everquest. So:
Legends price should be personnel related not zones. Dynamic (gm involved)
quests sure, but zone development/fixes are for the game asa whole. Verant
is on thin ice with this.
Handle the stuff promised with Luclin first dont give some mumbo jumbo about
different teams. If you cant handle it with current personnel, hire more,
work more, whatever. Solve it.
-----Original Message-----
From: LAINE. Mikael (Nol) [mailto:
laine@...]
Sent: Thursday, March 07, 2002 9:15 AM
To: '
EverQuest@yahoogroups.com'
Subject: SV: [EverQuest] Legends
Wrong. Please read up before you spread your farts =P
The regular servers will be updated as usual, the legend servers will
receive legend specific content that MAY be moved to normal servers after
awhile. They have hired extra staff (among 19 GMs, there hsould be gms
working 24/7 they say) that will ONLY be working with legend so that it
doesn't affect the normal servers.
I've not been online much due to overloaded at work but it seems fun, alot
of nice events and good guilds. It's kinda easy to join a high-end guild
since about 80% of the server is level 60.
It all looks very good so far.
-----Ursprungligt meddelande-----
Från: Richard Skelton [mailto:
richards@...]
Skickat: den 6 mars 2002 16:33
Till:
EverQuest@yahoogroups.com
Ämne: RE: [EverQuest] Legends
Legend is $40 a month. ALL new content in Everquest will go into Legend
first, and normal servers will suffer because of it, only getting new
updates as they filter out from Legend. The new content and improvements
will obviously come through to regular servers slower than in the past, in
order for Verant to justify the high subscription to Legend and keep those
few elite and rich players interested.
You might gather I dont subscribe to the Legend server :)
Rykk Bloodfang
52 Monk
-----Original Message-----
From: mlockridge01 [mailto:
MLockridge01@...]
Sent: 06 March 2002 15:28
To:
EverQuest@yahoogroups.com
Subject: [EverQuest] Legends
Anyone doing the new Legends thing? Looks cool, but the existing game
is still enough for me. How much more are they asking for Legends
access? I never saw a price.
Barto Proudfoot
Zeb server
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Visit the EverQuest homepage at
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Visit the EverQuest homepage at
http://www.everquest.com
Your use of Yahoo! Groups is subject to
http://docs.yahoo.com/info/terms/
Visit the EverQuest homepage at
http://www.everquest.com
Your use of Yahoo! Groups is subject to
http://docs.yahoo.com/info/terms/