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Message ID: 228
Date: Fri May 7 02:02:07 BST 1999
Author: Shane Bole
Subject: Re: What's missing in Everquest?
----- Original Message -----
From: Brady Maxwell <brady_maxwell@...>
To: <EverQuest@onelist.com>
Sent: Thursday, May 06, 1999 2:31 PM
Subject: Re: [EverQuest] What's missing in Everquest?
> From: Brady Maxwell <brady_maxwell@...>
>
> Are you sure about that? That doesnt seem to make
> sense. The only reason I can think of is that when you
> load a zone you need to recieve lots of packets
> containing info on the position and status of each NPC
> and PC in the zone. What items are for sale for how
> much and what kinda loot each mob has although that
> info could wait untill the kill. I also thought maybe
> the Eq each PC was carrying would have to be
> transfered as well. Or at least the texture map for
> each diferent item and which character might be
> associated with which particular texture map.
> After the zone is loaded you only need to recieve
> updates. Also obviuosly the graphics change but these
> are locally stored and load rather quickly. I think if
> the Zone was on a different server it would load
> quicker. As each physical machine is supporting fewer
> players they can spend more time sending info and less
> time crunching data. I agree about pipe and processor
> size I have a cable modem and an AMD 333 and I zone in
> about 8-10 seconds sometimes faster depending on the
> zone and I would guess how crowded it is.
>
> --- Shane Horne <dextrin@...> wrote:
> > From: "Shane Horne" <dextrin@...>
> >
> > The reason it takes so long to go from zone to zone
> > is your going to another
> > server.
> >
> > Lilu
> >
> >
> >
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