To use an example when your system lags and you approach a Merchant, the
merchant seems to be selling nothing until the data that would tell your
system what is for sale gets transfered..
To keep the lag down to what it is, most of the data that you mention is not
transfered until its in your make a request.. any information concerning
graphics is already stored on your system, your system simply needs to know
what items to load by label, what each PC has - the location of each NPC
and corpse. Since they use a database form inwhich to store this temporary
data ( in a text form ) the transer time is very slight.. for the most part
i would think that the time it takes you to enter a zone is based on this:
1. closing your connection with one server ( there are a minimum of 10
servers per World server
2. connecting to a new zone server
3. zone server transfers PC information and world conditions
4. your system loads the graphic data that is stored locally
5. tell the server your system is ready and your dropped into the zone..
Just a logical guess.. via observation of the game and its proformance.
:) Ves
-----Original Message-----
From: Brady Maxwell [mailto:
brady_maxwell@...]
Sent: Thursday, May 06, 1999 2:32 PM
To:
EverQuest@onelist.com
Subject: Re: [EverQuest] What's missing in Everquest?
From: Brady Maxwell <
brady_maxwell@...>
Are you sure about that? That doesnt seem to make
sense. The only reason I can think of is that when you
load a zone you need to recieve lots of packets
containing info on the position and status of each NPC
and PC in the zone. What items are for sale for how
much and what kinda loot each mob has although that
info could wait untill the kill. I also thought maybe
the Eq each PC was carrying would have to be
transfered as well. Or at least the texture map for
each diferent item and which character might be
associated with which particular texture map.
After the zone is loaded you only need to recieve
updates. Also obviuosly the graphics change but these
are locally stored and load rather quickly. I think if
the Zone was on a different server it would load
quicker. As each physical machine is supporting fewer
players they can spend more time sending info and less
time crunching data. I agree about pipe and processor
size I have a cable modem and an AMD 333 and I zone in
about 8-10 seconds sometimes faster depending on the
zone and I would guess how crowded it is.
--- Shane Horne <
dextrin@...> wrote:
> From: "Shane Horne" <dextrin@...>
>
> The reason it takes so long to go from zone to zone
> is your going to another
> server.
>
> Lilu
>
>
>
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