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Message ID: 1715
Date: Sat Jul 7 23:04:20 BST 2001
Author: The Mad Macinchaote
Subject: Re: [EverQuest] Wiz spires/ring in Tox question


CS is easy to get with Druid help. I got mine by porting to clad, running through KD camoed, through WL and using it as a halfway point (with a nice stopoff to shake hands with Tunare), going through SS, letting the Druid's key get me out, then its just a straight run to the side. Anyone can do it with Druid (or Wiz, I would assume) help
----- Original Message -----
From: Nygaardr, FC3
To: 'EverQuest@yahoogroups.com'
Sent: Saturday, July 07, 2001 6:37 PM
Subject: RE: [EverQuest] Wiz spires/ring in Tox question

Yeah its no drop.  It was verants way of making everyone at least run
through all the zones once before they started just porting there and
cutting out some of the running.  I know the Cobalt Scar tooth spawns on the
ground very close to where, if not the exact place, you port in.  Just get
in the Cobalt Scar zone and ask someone.  Its kind of a tough zone actually
come to think of it, if you are KoS.  Maybe you should just get the great
divide one for now, what lvl are you?  The Great Divide one spawns on the
ground inside the little building you port into with the port spells.  If
you leave the city of Thura take a right and follow it around a bit.  Dont
do it without sow as there are some nasty creatures out here too.  Good
luck.  Ooc for the exact loc.

Mu

-----Original Message-----
From: Su [mailto:suceress@...]
Sent: Saturday, July 07, 2001 9:11 AM
To: EverQuest@yahoogroups.com
Subject: Re: [EverQuest] Wiz spires/ring in Tox question



Is the tooth no-drop? How does one get it?
luv,
-Su

> The "key" is for the velious ports.  Its a tooth looking thing and you
need
> it to port to certain places there.  I think the Cobalt Scar one is the
last
> one and allows you to port to any of them.  So if you get that one you
will
> only need the one "key"/tooth.
>
> Mu
>
> -----Original Message-----
> From: Su [mailto:suceress@...]
> Sent: Thursday, July 05, 2001 8:03 AM
> To: EverQuest@yahoogroups.com
> Subject: Re: [EverQuest] Wiz spires/ring in Tox question
>
>
>
> Cool! Thanks!
> One more thing, do I need any items to self port? I heard someone saying
> they needed a "key" or something to port.
> luv,
> -Su
>
> > No they do not.  However there are quite a few roaming NPC's in Tox
> forest.
> > Some are still blue to 56 (one is an Enchanter).  So after you get there
I
> > would invis myself.
> >
> > Mu
> >
> > -----Original Message-----
> > From: Su [mailto:suceress@...]
> > Sent: Tuesday, July 03, 2001 5:43 PM
> > To: EverQuest@yahoogroups.com
> > Subject: [EverQuest] Wiz spires/ring in Tox question
> >
> >
> > Do the wiz spires/ring in Tox have Erudite guards? Bc, I'm a DE and KOS
to
> > erudites. I just got my tox gate spell and dont' want to go without
> knowing
> > if I'll be attacked immediately upon porting.
> > Thanks.
> > luv,
> > -Su
> >
> >
> > Visit the EverQuest homepage at http://www.everquest.com
> >
> >
> > Your use of Yahoo! Groups is subject to
http://docs.yahoo.com/info/terms/
> >
> >
> > Visit the EverQuest homepage at http://www.everquest.com
> >
> >
> > Your use of Yahoo! Groups is subject to
http://docs.yahoo.com/info/terms/
> >
>
>
> Visit the EverQuest homepage at http://www.everquest.com
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
> Visit the EverQuest homepage at http://www.everquest.com
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>


Visit the EverQuest homepage at http://www.everquest.com


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