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Message ID: 1712
Date: Fri Jul 6 19:13:37 BST 2001
Author: Nygaardr, FC3
Subject: RE: [EverQuest] Wiz spires/ring in Tox question


The "key" is for the velious ports. Its a tooth looking thing and you need
it to port to certain places there. I think the Cobalt Scar one is the last
one and allows you to port to any of them. So if you get that one you will
only need the one "key"/tooth.

Mu

-----Original Message-----
From: Su [mailto:suceress@...]
Sent: Thursday, July 05, 2001 8:03 AM
To: EverQuest@yahoogroups.com
Subject: Re: [EverQuest] Wiz spires/ring in Tox question



Cool! Thanks!
One more thing, do I need any items to self port? I heard someone saying
they needed a "key" or something to port.
luv,
-Su

> No they do not. However there are quite a few roaming NPC's in Tox
forest.
> Some are still blue to 56 (one is an Enchanter). So after you get there I
> would invis myself.
>
> Mu
>
> -----Original Message-----
> From: Su [mailto:suceress@...]
> Sent: Tuesday, July 03, 2001 5:43 PM
> To: EverQuest@yahoogroups.com
> Subject: [EverQuest] Wiz spires/ring in Tox question
>
>
> Do the wiz spires/ring in Tox have Erudite guards? Bc, I'm a DE and KOS to
> erudites. I just got my tox gate spell and dont' want to go without
knowing
> if I'll be attacked immediately upon porting.
> Thanks.
> luv,
> -Su
>
>
> Visit the EverQuest homepage at http://www.everquest.com
>
>
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>
>
> Visit the EverQuest homepage at http://www.everquest.com
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>


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