The only thing I liked as a mid 40's enchanter trying to solo the Ice Giants
outside perma, without using charms, was some way to slow their movement. I
could fear and had the melee dmg of my pet to kill them. So I could get a
necro (who didn't need me really), a druid (Snare, heals, dots, dd), Shadow
Knight (Darkness, melee), or a Ranger (snare, taunt for resists, sow, small
heals but fine for healing a low hp caster). I've done all of them and I
think the Ranger was best for lowest amount of down time were able to kill
all 3 usually before the first one spawned again. To anyone that has hunted
here you know that's pretty good esp pre 50+. Druid would run out of Mana
to quick with the fast spawn times. If the ranger just stayed smart and
back off when fear wore off incase I get resisted then we would do very
well.
Rangers are an Enchanter's best partner in many outdoor zones. Burning
Woods and Cobalt Scar come to mind. The fear pathing in Cobalt Scar is nice
and they dont run too far off. Just hope no body is kitting those God
forsaken Drakes. That AoE is HUGE!
Mu
-----Original Message-----
From: Danspath [mailto:
danspth@...]
Sent: Wednesday, April 18, 2001 8:04 AM
To:
EverQuest@yahoogroups.com
Subject: Re: [EverQuest] Why have Rangers?
>why have a ranger at all?
Melee. Druids that get up and try to melee post 20 are
an irritant and a waste of time better spent medding.
--- "IT3 Adam J. Daingerfield"
<
persona@...> wrote:
> Rangers = fighting druids?
>
> That's what I think.
>
> I mean it...once the druids get tracking at level
> 20...why have a ranger at
> all?
>
>
> just me bitching is all :>
>
>
>
__________________________________________________
Do You Yahoo!?
Yahoo! Auctions - buy the things you want at great prices
http://auctions.yahoo.com/
Visit the EverQuest homepage at
http://www.everquest.com
Your use of Yahoo! Groups is subject to
http://docs.yahoo.com/info/terms/