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Message ID: 981
Date: Fri May 22 01:41:06 BST 1998
Author: Brian Rittermann
Subject: Re: My 2 cents on the status of EQ
----- Original Message -----
From: Manuel Revilla <manuel.revilla@...>
To: <eqenchanters@onelist.com>
Sent: Thursday, May 20, 1999 7:42 AM
Subject: Re: [eqenchanters] My 2 cents on the status of EQ
> From: "Manuel Revilla" <manuel.revilla@...>
>
> Remember, we are trying to have a sharing of ideas here. If the best you
can
> do is flame, you probably had nothing worthwhile to say to begin with.
>
> I've been playing online games since '89, and I believe a part of our lag
is
> due to having entire databases stored locally. We can debate data
structures
> and use of algorithms to our hearts content, but I still believe it is a
> cause. It is possible to design a system that allows you to store data on
a
> server (to help avoid hacks) and still allow you to play any one of your
> characters on any server. Think about it. There would be allot of
benefits.
> I still maintain having a character permanently tied to a specific server
is
> a serious design flaw in EQ. A flaw easily avoidable by anyone who wants
to
> compete with EQ. I still hope Verant allows us to transfer characters
> between servers in the future, even if it involves a fee. Otherwise, we
have
> no intention of renewing our EQ subscriptions once something else becomes
> available.
>
> Now if someone wants to flame me further, I suggest:
>
> 1) Use English. Maybe discover the wonders of paragraph structure and make
> an attempt at grammar.
>
> 2) Try to present a clear, concise logical rebuttal.
>
> 3) Have the guts to sign your flame.
>
> Who knows, if these suggestions had been followed, the post might have
been
> worth reading.
>
> Manny
>
> -----Original Message-----
> From: Core Leader [mailto:coreleader@...]
> Sent: Wednesday, May 19, 1999 6:32 PM
> To: eqenchanters@onelist.com
> Subject: Re: [eqenchanters] My 2 cents on the status of EQ
>
>
> From: "Core Leader" <coreleader@...>
>
> Switching characters between servers is the stupidest idea anyone ever
> thought of... how are you ever going to be able to contact friends you
made
> on one server? Of course YOU live near all your friends and can call them
up
> saying let's all go to this server but everyone doesn't have that
option...
> DO THEY? Think about it from a programming point of view, the transfering
of
> characters would leave many many loopholes and whereas a program similar
to
> uoextreme could jump in and give you 1000000 platium... hmm... You didn't
> think things through did you? Okay, you still don't agree so here goes
some
> more... A new server comes up and everyone playing it is a newbie then all
> the sudden verant let's us do this stupid server switching crap and
> blacksmiths go over there selling everything at 5 times the cost they
could
> get on an established server. This would also let high level parties go to
a
> new server and camp all the huge monsters... Emporer Crush for example?
> Let's look a bit deeper... How would a guild be able to keep in contact?
> Talking between servers would cause ungodly 24 hour 7 days a week 365 days
a
> year LAG!!!!! Not to mention the constant character switching would cause
> more lag therefore screwing up your playing anyways... So basically pick
> your server and STICK TO IT!!!! Why are people always wanting to move?
When
> I first started playing I picked the server with the least amouth of
people
> on it... Bertoxx, and it still remains towards the bottom of the server
list
> and even if it had 2000 people playing all the time I would not switch
> because all my friends on that server... so thank you and sorry if it
> sounded like a flame because it was suppose to sound worse than that.
>
>
>
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