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Message ID: 936
Date: Thu May 20 17:08:36 BST 1999
Author: Core Leader
Subject: Re: My 2 cents on the status of EQ


Okay, I didn't sign my flame? look at the top of every e-mail bub... they
are PRE SIGNED. And if you think that a microsoft game is going to be better
than eq you keep on believe that... Asheron's call is microsofts attempt to
make online money, the game is horribly designed if you even bother to look
around... And besides, you won't be able to switch servers there anyways!
What's that you say? Your wrong? OMG! CAN THAT BE! YES! AE has already said
they are going to have ONE huge server, so stop your bitching about this
that and other and just play the game. Look at UO, you can't switch servers
there... Can you??? Hell no and people still play it, you can't switch
servers in eq... Can you??? Hell no and people STILL play it. So if some
games comes along that let's you switch server PLEASE PLEEEEEAAASSSEEEEEE go
there so I can play in peace on MY server. If you think EQ is really worried
about cheap competators then maybe you should look back into the past a
little bit, uo was never worried about eq coming out and when it did it
maybe took away 25000 from their already 300,000 players. So stop your
whining and play the game.

>From: "Manuel Revilla" <manuel.revilla@...>
>Reply-To: eqenchanters@onelist.com
>To: <eqenchanters@onelist.com>
>Subject: Re: [eqenchanters] My 2 cents on the status of EQ
>Date: Thu, 20 May 1999 07:42:49 -0400
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>From: "Manuel Revilla" <manuel.revilla@...>
>
>Remember, we are trying to have a sharing of ideas here. If the best you
>can
>do is flame, you probably had nothing worthwhile to say to begin with.
>
>I've been playing online games since '89, and I believe a part of our lag
>is
>due to having entire databases stored locally. We can debate data
>structures
>and use of algorithms to our hearts content, but I still believe it is a
>cause. It is possible to design a system that allows you to store data on a
>server (to help avoid hacks) and still allow you to play any one of your
>characters on any server. Think about it. There would be allot of benefits.
>I still maintain having a character permanently tied to a specific server
>is
>a serious design flaw in EQ. A flaw easily avoidable by anyone who wants to
>compete with EQ. I still hope Verant allows us to transfer characters
>between servers in the future, even if it involves a fee. Otherwise, we
>have
>no intention of renewing our EQ subscriptions once something else becomes
>available.
>
>Now if someone wants to flame me further, I suggest:
>
>1) Use English. Maybe discover the wonders of paragraph structure and make
>an attempt at grammar.
>
>2) Try to present a clear, concise logical rebuttal.
>
>3) Have the guts to sign your flame.
>
>Who knows, if these suggestions had been followed, the post might have been
>worth reading.
>
>Manny
>
>-----Original Message-----
>From: Core Leader [mailto:coreleader@...]
>Sent: Wednesday, May 19, 1999 6:32 PM
>To: eqenchanters@onelist.com
>Subject: Re: [eqenchanters] My 2 cents on the status of EQ
>
>
>From: "Core Leader" <coreleader@...>
>
>Switching characters between servers is the stupidest idea anyone ever
>thought of... how are you ever going to be able to contact friends you made
>on one server? Of course YOU live near all your friends and can call them
>up
>saying let's all go to this server but everyone doesn't have that option...
>DO THEY? Think about it from a programming point of view, the transfering
>of
>characters would leave many many loopholes and whereas a program similar to
>uoextreme could jump in and give you 1000000 platium... hmm... You didn't
>think things through did you? Okay, you still don't agree so here goes some
>more... A new server comes up and everyone playing it is a newbie then all
>the sudden verant let's us do this stupid server switching crap and
>blacksmiths go over there selling everything at 5 times the cost they could
>get on an established server. This would also let high level parties go to
>a
>new server and camp all the huge monsters... Emporer Crush for example?
>Let's look a bit deeper... How would a guild be able to keep in contact?
>Talking between servers would cause ungodly 24 hour 7 days a week 365 days
>a
>year LAG!!!!! Not to mention the constant character switching would cause
>more lag therefore screwing up your playing anyways... So basically pick
>your server and STICK TO IT!!!! Why are people always wanting to move? When
>I first started playing I picked the server with the least amouth of people
>on it... Bertoxx, and it still remains towards the bottom of the server
>list
>and even if it had 2000 people playing all the time I would not switch
>because all my friends on that server... so thank you and sorry if it
>sounded like a flame because it was suppose to sound worse than that.
>
>
>
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