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Message ID: 936
Date: Thu May 20 17:08:36 BST 1999
Author: Core Leader
Subject: Re: My 2 cents on the status of EQ
>From: "Manuel Revilla" <manuel.revilla@...>_______________________________________________________________
>Reply-To: eqenchanters@onelist.com
>To: <eqenchanters@onelist.com>
>Subject: Re: [eqenchanters] My 2 cents on the status of EQ
>Date: Thu, 20 May 1999 07:42:49 -0400
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>From: "Manuel Revilla" <manuel.revilla@...>
>
>Remember, we are trying to have a sharing of ideas here. If the best you
>can
>do is flame, you probably had nothing worthwhile to say to begin with.
>
>I've been playing online games since '89, and I believe a part of our lag
>is
>due to having entire databases stored locally. We can debate data
>structures
>and use of algorithms to our hearts content, but I still believe it is a
>cause. It is possible to design a system that allows you to store data on a
>server (to help avoid hacks) and still allow you to play any one of your
>characters on any server. Think about it. There would be allot of benefits.
>I still maintain having a character permanently tied to a specific server
>is
>a serious design flaw in EQ. A flaw easily avoidable by anyone who wants to
>compete with EQ. I still hope Verant allows us to transfer characters
>between servers in the future, even if it involves a fee. Otherwise, we
>have
>no intention of renewing our EQ subscriptions once something else becomes
>available.
>
>Now if someone wants to flame me further, I suggest:
>
>1) Use English. Maybe discover the wonders of paragraph structure and make
>an attempt at grammar.
>
>2) Try to present a clear, concise logical rebuttal.
>
>3) Have the guts to sign your flame.
>
>Who knows, if these suggestions had been followed, the post might have been
>worth reading.
>
>Manny
>
>-----Original Message-----
>From: Core Leader [mailto:coreleader@...]
>Sent: Wednesday, May 19, 1999 6:32 PM
>To: eqenchanters@onelist.com
>Subject: Re: [eqenchanters] My 2 cents on the status of EQ
>
>
>From: "Core Leader" <coreleader@...>
>
>Switching characters between servers is the stupidest idea anyone ever
>thought of... how are you ever going to be able to contact friends you made
>on one server? Of course YOU live near all your friends and can call them
>up
>saying let's all go to this server but everyone doesn't have that option...
>DO THEY? Think about it from a programming point of view, the transfering
>of
>characters would leave many many loopholes and whereas a program similar to
>uoextreme could jump in and give you 1000000 platium... hmm... You didn't
>think things through did you? Okay, you still don't agree so here goes some
>more... A new server comes up and everyone playing it is a newbie then all
>the sudden verant let's us do this stupid server switching crap and
>blacksmiths go over there selling everything at 5 times the cost they could
>get on an established server. This would also let high level parties go to
>a
>new server and camp all the huge monsters... Emporer Crush for example?
>Let's look a bit deeper... How would a guild be able to keep in contact?
>Talking between servers would cause ungodly 24 hour 7 days a week 365 days
>a
>year LAG!!!!! Not to mention the constant character switching would cause
>more lag therefore screwing up your playing anyways... So basically pick
>your server and STICK TO IT!!!! Why are people always wanting to move? When
>I first started playing I picked the server with the least amouth of people
>on it... Bertoxx, and it still remains towards the bottom of the server
>list
>and even if it had 2000 people playing all the time I would not switch
>because all my friends on that server... so thank you and sorry if it
>sounded like a flame because it was suppose to sound worse than that.
>
>
>
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