Well, you've got my list:
1) Damage spells should at least do some damage when resisted following
similar rules as the wizard spells with a lesser ratio to keep a balance
with the wizards that are a nuke-only class,
2) Our spells should not jump from a 20-30% resistance to a full 100%
resistance ( from reds with one level above yellow to reds with two levels
above yellow ), there should be a nicer ramp so that an enchanter is not
completely useless in a group of 6 people attacking one strong red target.
Skara
-----Original Message-----
From: Steve H. [mailto:
greedox@...]
Sent: Wednesday, May 19, 1999 5:57 PM
To:
eqenchanters@onelist.com
Subject: Re: [eqenchanters] Enchanter Nerf Protest.
From: " Steve H." <
greedox@...>
Whoops.. forgot...
If you want to send me comments or ideas that we need to convey to Verant,
mail me at
greedox@... and I'll try and make as complete a list as
possible, post the results here and decide what, if anything needs to be
changed...
Oonahn
Xegony
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