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Message ID: 916
Date: Thu May 20 01:51:52 BST 1999
Author: Steve H.
Subject: Re: Enchanter Nerf Protest.


This is the most well thought out post of this whole discussion.... What we
need to do is do exactly this, get an intelligent, thought out list of
'complaints', send it to Verant, and some of the bigger EQ sites...

----- Original Message -----
From: DeGirolami, Franck <degirolami@...>
To: <eqenchanters@onelist.com>
Sent: Wednesday, May 19, 1999 7:57 PM
Subject: Re: [eqenchanters] Enchanter Nerf Protest.


> From: "DeGirolami, Franck" <degirolami@...>
>
> Ok I've read a lot of things about protesting for the Enchanter's
> cause...lots of ideas on how to protest but shouldn't we come up with a
list
> of balance issues that we can send to Verant.
> The main issue seems to be the resistibility of our spells. Here is what I
> think. All our spells are tested against Magic Resistance where other
> classes spells are tested against Fire or Cold Resistance. If you are in
> Lavastorm Mountain, all your fire based spell wont even harm a green
> creature. So the trade off is that our spells can affect creatures of any
> kind. The problem is that most of the magic-users get an extremely good MR
> due to spells. Another problem is the fact that our damage spells dont do
> any damage when resisted. Right now, our spells are almost never resisted
by
> greens, rarely by blues, rarely by whites ( although I could not cast a
> single spell on Dorn when he was white to me ), sometimes resisted by
> yellows, resisted 20-30% of the time by the reds that are one level above
> yellows and resisted 100% by all other reds.
> Here is my list of suggestions:
> 1) Damage spells should at least do some damage when resisted following
> similar rules as the wizard spells with a lesser ratio maybe to keep a
> balance with those easy-to-kill wizards,
> 2) Our spells should not jump from a 20-30% resistance to a full 100%
> resistance, there should be a nicer ramp so that an enchanter is not
> completely useless in a group of 6 people attacking one strong red target.
>
> I dont have other suggestions because I personnaly think that enchanter is
a
> very strong class. I have an enchanter level 16 now and I had a necro
level
> 16 before and my enchanter is almost as good in solo ( nothing can beat
the
> triple dots+feign death+let pet finish the critter combo of the necro ),
and
> much much better ( much more useful would be the word ) in groups. I am
just
> annoyed that sometimes I have to watch my friends kill reds for me while I
> cant even cast a spell to help except buffs.
>
> my 2 centimes,
> Skara
> -----Original Message-----
> From: CatsEye543@... [mailto:CatsEye543@...]
> Sent: Wednesday, May 19, 1999 4:34 PM
> To: eqenchanters@onelist.com
> Subject: Re: [eqenchanters] Enchanter Nerf Protest.
>
>
> From: CatsEye543@...
>
> I agree, I think that we should all assemble on one day, in one area. Then
> we
> petition for a GM. While we wait, we send alot of FEEDBACK reports, asking
> Verant to finally balance the enchanter. When the GM comes, he/she will
see
> that we are serious (hopefully). Tell me what you think.
>
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