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Message ID: 85
Date: Tue Apr 20 19:02:13 BST 1999
Author: Shawn Alley
Subject: Re: Fw: [arcanium] a little Venting


That's a shame if it's true but I think it will be addressed later.� So,
I'll keep on trucking.� I mainly started an enchanter to craft magical
jewelry but it's been fun so far.� Other classes have broken/dumb spells
by the way - many of my necro spells are broken or UTTERLY useless.�
Sight graft - see through targets eyes - interesting but....
�
I've seen Tashan II in my travels� I know Tashan is supposed to lower
MOBs magic resistance so that might help more?
�
Azara
level 6 high elf enchantress

-----Original Message-----
From: Andrea Maionchi [mailto:okandrea@...]
Sent: Tuesday, April 20, 1999 2:14 AM
To: eqenchanters@onelist.com
Subject: [eqenchanters] Fw: [arcanium] a little Venting


Hail and well met,

I am a 7th level Enchanter working hard to raise my levels. I just
received
this from another mailing list I'm subscribed to and must say that I am
a
little disheartened.

Let me know what you think - Eregil



----- Original Message -----
From: Ryan Tykwinski < tykwinski@...>
To: < arcanium@onelist.com>
Sent: domenica 18 aprile 1999 22.55
Subject: [arcanium] a little Venting


> From: "Ryan Tykwinski" < tykwinski@...>
>
> OK, for all of you interested in trying an Enchanter .... don't.� At
least
> not yet.� I am having so much frustration with this class I am on the
verge
> of not playing it for a while.� Here's the highlights:
>
> 1.� Spells are not correctly implemented i.e.� Sentinel is a spell
which
is
> suppose to watch the area around an Enchanter while meditating,
> unfortunately it lasts only 2-3 seconds.
> 2. Even NPCs which are blue risky to me resist my spells (combat and
> enchantment) on a 50/50 basis.� Gambles do it even more frequently.
> 3. None of my spells ... not even enchanter only spells spells like
> Mesmorize and Soothe work on anything that is Tomb to me, they are
resisted
> 100% of the time, making me worthless in large groups 50% of the time!
> 4. Current enchanter buff spells are a joke ... confirmed by many of
my
> fellow enchanters whom have the same complaint.
> 5. 12th level animation spell does not always summon a 12th level
animation
> ... several times a 4th level pops in.
> 6. No current plans to add Weapon or Armor enchanting spells.
>
> Sigh, I just spent 20mins in an Enchanter chat room and had my worst
fears
> confirmed.� Enchanters who are over 17th level were stating they still
run
> into the same frustrations as they did when they were 8th level.� The
old
> hold out "if I can just make it to the next spell ranking" doesn't
seem to
> do any good.� Every one of them had the same level of frustration as
I.
All
> of them stated they had fallen behind their friends and guild members
on a
> level basis even though they had put in several more hours of game
play.
A
> 21st level enchanter in the room, who just restarted as a cleric and
was
> already 7th level, stated "night and day difference" between playing
the
> different classes.� Now I am not complaing becuase I need to be a
"power
> character", but two somple facts remain: I cannot solo and groups
benefit
> very little or, in the case of a large group fighting tomb monsters,
not
at
> all.� Without some enhanced buffing spells or newer combat spells I am
> afraid the majority of my contribution to the guild will be for
magical
> jewelry.
>
> Thanks, I needed to get this off my chest.
>
> Aumaar
>
> PS Nekoj it looks like your experience in Beta 4 with Enchanters has
only
> changed for the first 8 levels - my guess is they never play balanced
after
> that.
>
>
>
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