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Message ID: 784
Date: Wed May 12 21:32:28 BST 1999
Author: Core Leader
Subject: Re: spell slots


1. Lesser shielding
2. Strength
3. Suffocating Sphere
4. Gate
5. Haze
6. Root (recently replace color flux)
7. Invis/Pet spell
8. Chaotic Feedback

>From: "Mike Cummins" <pakrat77@...>
>
>I buff myself and group with Strengthen and Haze, myself with Lesser
>Shielding and summon an animation.
>For combat I've been using
>Suffocating Sphere
>Enfeeble
>Chaotic Feedback
>Tashan
>Root
>Mesmerize
>and I always keep Gate ready, just in case.
>
>Fiera Mindbender [BAD]
>Erudite Enchanter-Xegony
>.
> >
> > 1- Acalrity- for speeding up the tanks attack in my group
> > 2- chaos flux- for doing 150 damage when needed
> > 3-Suffocate- a DoT spell that I start fight with and then med up while
>tanks
> > fight
> > 4- Tashani- Lower magic resistance so the other nukers in group do more
>dmg
> > 5- Whirl till hurl- When used it is to keep tank from being overwhelmed
> > 6- color shift- emergancy stuns to get things off me
> > 7- mesmerize- used to control crowds of monsters attack group till tank
>rdy
> > to kill them, also get things off me
> > 8- beguile- charm a monster if a crowd of them charm ya and have it
>occupy
> > another while your tanks fight one and you med up
> >
> > Leaokk Darkclaw-
> > Master Enchanter
> > 8th cirlce of the 30th lvl
> > >
> > >I'm just curious as to which spells people choose to keep handy in the
> > spell
> > >slots on the left of the screen and why.
> > >
> > >Cariel
> > >2nd circle 4th order Enchanter
> > >Felwithe, Fenin Ro>
>
>
>------------------------------------------------------------------------
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