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Message ID: 615
Date: Mon May 3 19:30:22 BST 1999
Author: Hapke, Matthew
Subject: Re: Pet fighting strategies - questions


correct. Your pet won't hit a darn thing unless it hits you first, or
swings at you. Are pets are a lot safer in that sense then other pets
are. the problem withour pets is usually after the battle. one gnoll
wanders off half dead, and your pet gives chase, but you can't call your
pet back! So he chases the gnoll off, whacking at it heels until it runs
into a group of friends, which quickly spank the pet, and coming looking
for the owner. Watch for this! save a little mana Always for crowd
control at the end :)


> -----Original Message-----
> From: King, Darrin [SMTP:dking@...]
> Sent: Monday, May 03, 1999 12:01 PM
> To: 'eqenchanters@onelist.com'
> Subject: [eqenchanters] Re: Pet fighting strategies - questions
>
> From: "King, Darrin" <dking@...>
>
> hit hit. So,
> *don't let your pets wander off and attack as you may see more
> *of the bad
> *guys at once than you intended.
> *
>
>
> I Thought that our Enchanter pets didn't listen to the pet commands
> that
> necro and magician pets do? I tried most of the /pet soandso things
> and it
> just had a mind of its own, much like a pet cat :P
>
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