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Message ID: 453
Date: Wed Apr 28 07:02:08 BST 1999
Author: Petra Fiene
Subject: Re: Enchanter FAQ


I dont think that all enchanters come from Freeport, but actually I do and I
took the only direction that popped up on this list, and that I was able to
confirm. As i wrote in the FAQ this is a first try and by no means it can be
complete, the game is far to complex to hit anything that comes even near to
complete on first try making a FAQ. I tried to compile the Information
available - thats all. But feel free to add good guidelines from Qeynos,
when you did make it... at least if you are couragous enough.

I am finally NOT sorry, not to have chewed the bit for you to the end, as
this is whats the fun to do it yourself - got that. So be a bit smart, go up
there and find out yourself, and post a good addendum to the FAQ. :o)

Niniel
lvl 10 darkelf enchantress on Solusek Ro

-----Urspr�ngliche Nachricht-----
Von: Core Leader <coreleader@...>
An: eqenchanters@onelist.com <eqenchanters@onelist.com>
Datum: Dienstag, 27. April 1999 20:31
Betreff: [eqenchanters] Re: Enchanter FAQ


>From: "Core Leader" <coreleader@...>
>
>ARGH! What is with you people???? Do you think that all enchanters
>come from freeport??? Your directions for the 8th lvl animation spell
>work only for the people that come from the freeport direction! What
>about people from Qeynos and Erudin? They come from North (or east,
>they are all the same) karanas, which helps us in no way at ALL.
>
>
>>Dear fellow enchanters,
>>
>>to keep the amount of postings in this list low, to avoid postings
>always asking the same questions, and to store valid infos, i suggest
>to create a FAQ mail that can be reposted at least once a week (just a
>suggestion) that includes answers to the most frequently asked
>questions on that mailing list.
>>
>>I also suggest to add a revision number for the following purpose:
>everyone having additional informations, or realising that inforation
>on that list is prooved to be incorrect is invited to repost the list
>with the changed information increasing the revision number by one.
>>Please make shure that the information you add or change is valid.
>Additionally add a line to the bottom of the list, containing date,
>your email and paragraph nummers you changed or added, e.g.
>>
>>04/27/99 pfi@... added question 1.01-1.20, changed
>question 2.47
>>
>>Anyone realising that there are 2 versions of this FAQ with the same
>revisionnumber and created by diffrent people at the same time, is
>invited to post the next revision number of this FAQ containing the
>compiled information of the two latter.
>>
>>If you just want to comment on the FAQ or ask, please change the
>subject of the mail
>>to "Question on Enchanter FAQ rev.47" or "Comments on Enchanter FAQ"
>to avoid mixing
>>up with the original list.
>>
>>Anyway this is just a suggestion, if there are negativ comments, we
>may drop the subject.
>>(Sorry for my bad english, as i'm not a native speaker)
>>
>>Rgds
>>Niniel,
>>lvl 10 darkelf enchantress on Solusek Ro
>>
>>--------------------------------egin of
>FAQ---------------------------------
>>Section 1: Questions concerning location of enchanter spells
>>---------------------------------------------------------------------
>-------
>>Q1.01:
>>Where can i find the "Enchant: <metall>" spells?
>>A1.01:
>>The only place you can buy them is Neriak, Third Gate, Library
>(Building with large white steps), groundfloor, second NPC from the
>left.
>>
>>Q1.02:
>>How do i get to this library in Neriak alive?
>>A1.02:
>>To go there make shure to be invis until you are inside the library
>unless you are a darkelf, as the patrolling guards in commons
>sometimes attack humans and erudits, even with illusion: darkelf
>casted, as the illusion spell does not seem to hide faction standing.
>Cast illusion: darkelf when standing before the NPC, but consider
>first to make shure he won't attack.
>>
>>Q1.03:
>>Where can i find enchanter animation spells for lvl 8 and above?
>>A1.03:
>>They can only be found in High Hold Keep
>>
>>Q1.04:
>>How do i get to High Hold Keep alive?
>>A1.04:
>>
>>After entering from Kithicor, stick to the main path. Now, when you
>get to a bridge, DO NOT CROSS. The path continues if you look to the
>right. Eventually you will reach a Y. You can see buildings to the
>right, you want to go left into the mines. Cross through and you
>should come out in front of the keep. In the mines, if I remember
>right, do not go through the square opening, go the other way. This
>pretty much goes with what I see on the map. Stay invised, do not
>cross the bridge, and stay away from orcs and gnolls.
>>
>>---------------------------------------------------------------------
>-------
>>Section 2: Questions concerning functionality of enchanter spells
>>---------------------------------------------------------------------
>-------
>>Q2.01:
>>Are there any enchant: ore or other spells available that will affect
>weapons?
>>
>>A2.01:
>>Other than the enchantment of brilliance line of spells no spells are
>known that affect weapons. there are rumours that these spells will be
>implemented one day.
>>
>>---------------------------------------------------------------------
>-------
>>Section 3: Questions concerning spell research
>>---------------------------------------------------------------------
>-------
>>Q3.01:
>>When can i start researching and what do i need to start?
>>A3.01:
>>All magi begin researching spells at level 16. To do spell
>research,you will need a Tome specific to your class - these can be
>purchased in your guild hall.
>>Wizards use a Lexicon
>>Mages use an Elemental Grimoire
>>Enchanters use a Tome of Endless Enchantments
>>Necromancers use a Book of Dark Bindings
>>
>>Q3.02:
>>Are there any instruction books available?
>>A3.02:
>>Research instruction books can also be purchased in your guild hall.
>All instruction books are written in languages other than common.
>Research instruction books will list the components needed to produce
>a scroll. Spell components can be found scattered throughout the world
>- they appear randomly on different creatures, so you will not have to
>'camp' a spot to get a certain component. Components can be stored and
>traded - ask around - 13 of the 14 classes out there will not be able
>to use the research component that you need.
>>
>>Q3.03:
>>How can i learn other languages?
>>A3.03:
>>To learn the fundamentals of a language, you must train one point in
>the language with your guild master. Once you have learned the
>fundamentals, you will be able to advance your linguistic skills
>through use - usually by listening to someone speak in that language.
>>As a tip form a group with different races, or persons speaking the
>desired language, everyone switching to his native language or the one
>he can teach, customize a social button with a gsay phrase of 3 to 4
>lines, and start everyone to hit this button over and over spamming
>the others with that phrase in the other languages, maybe while
>fishing or any other relax time,
>>and note your skill going up in the languages spoken by the others.
>>
>>Q3.04:
>>Where do i find research components?
>>A3.04:
>>Research components are usually found on intelligent creatures, or on
>creatures that are innately magical.
>>
>>Q3.05:
>>Has there any spell ever been researched successfully? Or is the
>skill broken?
>>A3.05:
>>Berserker Strenght is obtained by combining both left and right pages
>30 of Tasarin's grimoire, leaving 2 other slots empty in the tomb.
>>
>>---------------------------------------------------------------------
>-------
>>Section 4: Questions concerning spell specialization
>>---------------------------------------------------------------------
>-------
>>n/a
>>
>>---------------------------------------------------------------------
>-------
>>Section 5: Questions concerning trade skills
>>---------------------------------------------------------------------
>-------
>>Q5.01:
>>I want to learn jewellcrafting what do i need basically?
>>A5.01:
>>Basically you need to purchase a jewellcrafting kit at about 1.5pg
>depending on your race/charisma and a lot of money, or alternativly 1
>better 2 sponsors :-) It is advisable to train as much skillpoint as
>possible into the skill at your guild (about 21), as these
>advancements are far less expensive then failure as all ingredients
>cost the hell.
>>
>>Q5.02:
>>How do i advance my skill in jewellcrafting?
>>A5.02:
>>Start with cheapest gems and advance with your skill-lvl, using the
>following recommondation list. When you hit the lvl 23 e.g. start with
>silver + bloodstone for further advancements. The column mag.effects
>states whether the object can be magical when enchanting silverbar
>before crafting.
>>
>>gem cost met lvl Obj. mag.
>>name ca. effects
>>------------------------------------------------------
>>Malachite 56 slv 13 rg n/a
>>Lapis Lazuli 100 slv 15 rg n/a
>>Turquoise 123 slv 17 bl n/a
>>Hematite 167 slv 19 rg n/a
>>Cats eye Agathe 223 slv 21 nc n/a
>>Bloodstone 558 slv 23 er n/a
>>Onyx 725 slv 25 bl n/a
>>Jasper 837 slv 27 rg n/a
>>Aquamarine 893 slv 29 ? n/a
>>Carnelian 946 slv 31 rg* n/a
>>Star Rose Quartz 1116 slv 33 rg** n/a
>>Amber 2790 slv 35 rg n/a
>>Jade 3906 slv 37 rg mana+5
>>Topaz 5580 slv 39 nc dise+4
>>Wolf's Eye Agate 3571 slv 41 ? ?
>>Pearl 5022 slv 43 rg pois+4
>>Peridot 11161 slv 45 rg cold+4
>>Emerald 14509 slv 47 rg fire+4
>>Opal 18973 slv 49 ? ?
>>Black Pearl 22321 slv 50 ? ?
>>... (to be continued)
>>------------------------------------------------------
>>* wedding rg ** engangement ring
>>slv = silver bl = bracelet er = earring
>>rg = ring nc = necklace
>>
>>---------------------------------------------------------------------
>-------
>>Section 6: Questions concerning enchanters weapons and armour
>>---------------------------------------------------------------------
>-------
>>Q6.01:
>>I noticed different races enchanters wearing different colored robes,
>can i purchase and wear another robe?
>>A6.01:
>>The different colored robes are sold in other cities:
>>Freeport - violet (ENT/MAG/WIZ all races)
>>Felwithe - green (ENT/MAG/WIZ all races)
>>Akanon - yellow (ENT/MAG/WIZ gnomes only)
>>Neriak - red (ENT/MAG/WIZ all races)
>> - grey (NEC all races)
>>Qyenos - Blue (ENT/MAG/WIZ all races)
>>Erudin - Crimson (WIZ all except gnomes)
>> - Gold (ENT all except gnomes)
>> - Blue (MAG all except gnomes)
>>
>>Q6.02:
>>Are there better weapons than the great worn staff that can be
>obtained for 2h Blunt?
>>A6.02:
>>There are the following weapons heard of:
>>
>>-fine steel staff
>>where found:
>>lvl 20+ monsters like dry bones or the caciz thule lizards
>>trade price:
>>n/a
>>
>>-runed totem staff
>>where found:
>>high shaman gnolls in paw
>>trade price:
>>15-30p
>>
>>-combined staff
>>where found:
>>gipsy camp in lavastorm
>>trade price:
>>130p
>>
>>---------------------------------------------------------------------
>-------
>>Section 7: Questions concerning enchanter quests
>>---------------------------------------------------------------------
>-------
>>n/a
>>
>>-------------------------------End of
>FAQ-----------------------------------
>>
>>04/27/99 pfi@... created FAQ :o)
>>
>
>
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