Dear fellow enchanters,
to keep the amount of postings in this list low, to avoid postings always asking the same questions, and to store valid infos, i suggest to create a FAQ mail that can be reposted at least once a week (just a suggestion) that includes answers to the most frequently asked questions on that mailing list.
I also suggest to add a revision number for the following purpose: everyone having additional informations, or realising that inforation on that list is prooved to be incorrect is invited to repost the list with the changed information increasing the revision number by one.
Please make shure that the information you add or change is valid. Additionally add a line to the bottom of the list, containing date, your email and paragraph nummers you changed or added, e.g.
04/27/99
pfi@... added question 1.01-1.20, changed question 2.47
Anyone realising that there are 2 versions of this FAQ with the same revisionnumber and created by diffrent people at the same time, is invited to post the next revision number of this FAQ containing the compiled information of the two latter.
If you just want to comment on the FAQ or ask, please change the subject of the mail
to "Question on Enchanter FAQ rev.47" or "Comments on Enchanter FAQ" to avoid mixing
up with the original list.
Anyway this is just a suggestion, if there are negativ comments, we may drop the subject.
(Sorry for my bad english, as i'm not a native speaker)
Rgds
Niniel,
lvl 10 darkelf enchantress on Solusek Ro
--------------------------------egin of FAQ---------------------------------
Section 1: Questions concerning location of enchanter spells
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Q1.01:
Where can i find the "Enchant: <metall>" spells?
A1.01:
The only place you can buy them is Neriak, Third Gate, Library (Building with large white steps), groundfloor, second NPC from the left.
Q1.02:
How do i get to this library in Neriak alive?
A1.02:
To go there make shure to be invis until you are inside the library unless you are a darkelf, as the patrolling guards in commons sometimes attack humans and erudits, even with illusion: darkelf casted, as the illusion spell does not seem to hide faction standing. Cast illusion: darkelf when standing before the NPC, but consider first to make shure he won't attack.
Q1.03:
Where can i find enchanter animation spells for lvl 8 and above?
A1.03:
They can only be found in High Hold Keep
Q1.04:
How do i get to High Hold Keep alive?
A1.04:
After entering from Kithicor, stick to the main path. Now, when you get to a bridge, DO NOT CROSS. The path continues if you look to the right. Eventually you will reach a Y. You can see buildings to the right, you want to go left into the mines. Cross through and you should come out in front of the keep. In the mines, if I remember right, do not go through the square opening, go the other way. This pretty much goes with what I see on the map. Stay invised, do not cross the bridge, and stay away from orcs and gnolls.
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Section 2: Questions concerning functionality of enchanter spells
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Q2.01:
Are there any enchant: ore or other spells available that will affect weapons?
A2.01:
Other than the enchantment of brilliance line of spells no spells are known that affect weapons. there are rumours that these spells will be implemented one day.
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Section 3: Questions concerning spell research
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Q3.01:
When can i start researching and what do i need to start?
A3.01:
All magi begin researching spells at level 16. To do spell research,you will need a Tome specific to your class - these can be purchased in your guild hall.
Wizards use a Lexicon
Mages use an Elemental Grimoire
Enchanters use a Tome of Endless Enchantments
Necromancers use a Book of Dark Bindings
Q3.02:
Are there any instruction books available?
A3.02:
Research instruction books can also be purchased in your guild hall. All instruction books are written in languages other than common. Research instruction books will list the components needed to produce a scroll. Spell components can be found scattered throughout the world - they appear randomly on different creatures, so you will not have to 'camp' a spot to get a certain component. Components can be stored and traded - ask around - 13 of the 14 classes out there will not be able to use the research component that you need.
Q3.03:
How can i learn other languages?
A3.03:
To learn the fundamentals of a language, you must train one point in the language with your guild master. Once you have learned the fundamentals, you will be able to advance your linguistic skills through use - usually by listening to someone speak in that language.
As a tip form a group with different races, or persons speaking the desired language, everyone switching to his native language or the one he can teach, customize a social button with a gsay phrase of 3 to 4 lines, and start everyone to hit this button over and over spamming the others with that phrase in the other languages, maybe while fishing or any other relax time,
and note your skill going up in the languages spoken by the others.
Q3.04:
Where do i find research components?
A3.04:
Research components are usually found on intelligent creatures, or on creatures that are innately magical.
Q3.05:
Has there any spell ever been researched successfully? Or is the skill broken?
A3.05:
Berserker Strenght is obtained by combining both left and right pages 30 of Tasarin's grimoire, leaving 2 other slots empty in the tomb.
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Section 4: Questions concerning spell specialization
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n/a
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Section 5: Questions concerning trade skills
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Q5.01:
I want to learn jewellcrafting what do i need basically?
A5.01:
Basically you need to purchase a jewellcrafting kit at about 1.5pg depending on your race/charisma and a lot of money, or alternativly 1 better 2 sponsors :-) It is advisable to train as much skillpoint as possible into the skill at your guild (about 21), as these advancements are far less expensive then failure as all ingredients cost the hell.
Q5.02:
How do i advance my skill in jewellcrafting?
A5.02:
Start with cheapest gems and advance with your skill-lvl, using the following recommondation list. When you hit the lvl 23 e.g. start with silver + bloodstone for further advancements. The column mag.effects states whether the object can be magical when enchanting silverbar before crafting.
gem cost met lvl Obj. mag.
name ca. effects
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Malachite 56 slv 13 rg n/a
Lapis Lazuli 100 slv 15 rg n/a
Turquoise 123 slv 17 bl n/a
Hematite 167 slv 19 rg n/a
Cats eye Agathe 223 slv 21 nc n/a
Bloodstone 558 slv 23 er n/a
Onyx 725 slv 25 bl n/a
Jasper 837 slv 27 rg n/a
Aquamarine 893 slv 29 ? n/a
Carnelian 946 slv 31 rg* n/a
Star Rose Quartz 1116 slv 33 rg** n/a
Amber 2790 slv 35 rg n/a
Jade 3906 slv 37 rg mana+5
Topaz 5580 slv 39 nc dise+4
Wolf's Eye Agate 3571 slv 41 ? ?
Pearl 5022 slv 43 rg pois+4
Peridot 11161 slv 45 rg cold+4
Emerald 14509 slv 47 rg fire+4
Opal 18973 slv 49 ? ?
Black Pearl 22321 slv 50 ? ?
... (to be continued)
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* wedding rg ** engangement ring
slv = silver bl = bracelet er = earring
rg = ring nc = necklace
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Section 6: Questions concerning enchanters weapons and armour
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Q6.01:
I noticed different races enchanters wearing different colored robes, can i purchase and wear another robe?
A6.01:
The different colored robes are sold in other cities:
Freeport - violet (ENT/MAG/WIZ all races)
Felwithe - green (ENT/MAG/WIZ all races)
Akanon - yellow (ENT/MAG/WIZ gnomes only)
Neriak - red (ENT/MAG/WIZ all races)
- grey (NEC all races)
Qyenos - Blue (ENT/MAG/WIZ all races)
Erudin - Crimson (WIZ all except gnomes)
- Gold (ENT all except gnomes)
- Blue (MAG all except gnomes)
Q6.02:
Are there better weapons than the great worn staff that can be obtained for 2h Blunt?
A6.02:
There are the following weapons heard of:
-fine steel staff
where found:
lvl 20+ monsters like dry bones or the caciz thule lizards
trade price:
n/a
-runed totem staff
where found:
high shaman gnolls in paw
trade price:
15-30p
-combined staff
where found:
gipsy camp in lavastorm
trade price:
130p
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Section 7: Questions concerning enchanter quests
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n/a
-------------------------------End of FAQ-----------------------------------
04/27/99
pfi@... created FAQ :o)