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Message ID: 2819
Date: Wed Aug 2 19:16:35 BST 2000
Author: Garett
Subject: Re: [eqenchanters] What's in a name?


(My gnomish enchanter is named Cogg.)

Main Entry: 1cog
Pronunciation: 'käg
Function: noun
Etymology: Middle English cogge, of Scandinavian origin; akin to Norwegian
kug cog
Date: 13th century
1 : a tooth on the rim of a wheel or gear
2 : a subordinate but vital person or part

This name was handed down to me by King Akanon himself, as my father was one
of his royal guards (before they put his brain into that infernal
clockwork).

Cogg - Rallos Zek

----- Original Message -----
From: (Uthanatos) <vtemplarv@...>
To: '(EQ Enchanters)' <eqenchanters@egroups.com>
Sent: Wednesday, August 02, 2000 7:50 AM
Subject: [eqenchanters] What's in a name?


>
> I asked myself a question last night that I hope all of you will reply to
> when I ask it of you.
>
> Why did you choose the name of your character? What does it mean to you?
>
> Ok, so that is 2 questions, shoot me. =)
>
> This thought entered my mind as I sat last night trying to come up with a
> name for my gnome enchanter. I do not like the name generator that Verant
so
> kindly provides. Answering this question(s) became the real challenge and
> gave my pixels a minor RP perspective that is truly lacking in this game.
I
> love the game, but the war for XP dominates the minds of 98.9% (<~ note
the
> pun?) of those that subscribe.
>
> Anyway, what follows is a breakdown of why I chose the names I did. I am
> intrigued to see the results if all of you did the same.
>
> Personal history: I have been playing RPs since 73, and picked up
WhiteWolf
> as the dominant favorite since 92.
>
> Arakine Uktena, Woodelf Druid:
> Arakine-
> From the movie Dune. Arakis, desert planet. Paul says at one point "We
shall
> squeeze and squeeze until no Harkonin breathes Arakine air.". The planet
> itself is a desert filled with danger, yet has the potential to become a
> lush garden paradise.
> Uktena-
> American Indian tribe, and a tribe of Werewolves from WhiteWolf's
"Werewolf:
> the Apocalypse!". Violent, bloody bastards that guard the spiritual foci
and
> are the closest to the Spirits.
>
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>
> Uthanatos, Gnome Enchanter:
> No last name yet, but I will have a while before I need to worry about it.
> ;-)
> From WhiteWolf's "Mage: the Ascension", Euthantos. A Tradition of mages
> that believe death should come to all. They are to help others to meet
Death
> when they try to avoid it and have nothing left to give, or to preserve
Life
> when their existence still has something to contribute to those around
them.
> Also called Death Mages.
>
> This may apply to Necromancers, but to me the Enchanter class is the true
> embodiment of the Euthanatos. They can ultimately control the outcome of
> almost any battle so that the "Life" of the party is preserved (by being
> competent) or they can hasten the grip of Death upon his fellows (by being
> inept).
>
>
> Well, there you have it. One step closer into the mind of Me. Reply if you
> wish, I for one would enjoy reading it.
>
> --
> Arakine
> Fennin
>
> aka
>
> --
> Uthanatos
> Fennin
>
>
>
>
>
>
>