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Message ID: 2558
Date: Sat Apr 1 00:52:41 BST 2000
Author: Ayrych Cleaver
Subject: Re: [eqenchanters] Digest Number 266


>
>Message: 1
> Date: Thu, 30 Mar 2000 05:25:41 -0500
> From: ET1 TURNER <turnerda@...>
>Subject: RE: Digest Number 265
>
> > Heh, i disagree... unrest could be handled by 12-18 players who are
> > working
> > together, all in the mid 20's (except possibly the ghost room). The key
>is
> >
> > to know when you are gonna aggro other rooms, and split the spawns
>amongst
> >
> >
> [ET1 TURNER]
> Hmm, you want a druid in wolf form pulling. In wolf form, NOTHING
>is agro on you. You can look around completely safe. Plus you will NEED
>harmony if you are going to pull anything in there.
>
> 10 to 20 is yard trash..
> 20 to 25 grouped first floor
> 24 to 30 second floor
> 30 to 35 is basement and second floor
>
> Those are rough guidelines. But a cleric and druid makes life MUCH
>easier.

heh, you like living don't ya?
for me, 10-14 was YT
15-18 first floor
19-23 second floor
and at 23 i was grouped in the pit/bloodpool area.


> I've taken 2 of my characters to 30 there.. a druid and paladin.
>For the level's, unrest has some of the best loot and exp. in the game. If
>your below 30, don't even think about going to the basement or tower room,
>one hag will take you out fast if your aren't well prepared for her. Hags
>are wizard, they don't have a lot of HP, but they are way dangerous to
>fight.

Just keep stunning them. Hags don't have very high MR it seems, at 23 i was
able to semi-reliably stun them (cleric stuns). They go down quick. group i
had for the pit was 25 enchanter, 27 warrior, 27 monk, 26 bard, 23 cleric.

Most rooms don't pull other rooms, the exceptions are, the bar room
>will pull the tower and the other way around. LOL, you can see the feet of
>people walking around when your in the bar room.
>

yeah, but the roamers right outside certain rooms will trigger other rooms.
Distinction withhout difference.

> > all 4 of the major loot spawns on the second floor at once, but two
>could
> > be
> > held at any given time. holding the pit/bloodpool would be very easy as
> > well, i have not quite gotten into the ghost room but i suspect it could
> > be
> > done by people in that level range.
> >
> [ET1 TURNER]
> It is rare to see anyone under 30 in the ghost room, very rare. If
>your not at lease upper 20's, be prepared to die LOTS if you try to go into
>the basement. If it is you first time in unrest, take a high level friend
>who knows the dungeon. Trains are VERY common. If you know where to play
>(back wall, gazebo, etc) life can be much safer. Make sure person who goes
>in with you can trust. ONE stupid person can wipe whole parties out. BTW,
>NO area effect spells. I once watch a bard do an area effect song, he
>lived
>about 20 seconds, party 25 seconds, the zone was completely wiped out in
>about 1 minute. An area affect spell can pull 2nd floor as well as the
>basement.
>
>
>
>
as long as the group knows what they are doing (i.e. no AE unless you are
damn sure you are safe) unrest is fairly safe and train free. problem comes
when there is the other stupid people around. thats why it's great at late
night. few idiots=few trains.

Doranur, Karana Server, Grey Hawke
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