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Message ID: 2558
Date: Sat Apr 1 00:52:41 BST 2000
Author: Ayrych Cleaver
Subject: Re: [eqenchanters] Digest Number 266
>heh, you like living don't ya?
>Message: 1
> Date: Thu, 30 Mar 2000 05:25:41 -0500
> From: ET1 TURNER <turnerda@...>
>Subject: RE: Digest Number 265
>
> > Heh, i disagree... unrest could be handled by 12-18 players who are
> > working
> > together, all in the mid 20's (except possibly the ghost room). The key
>is
> >
> > to know when you are gonna aggro other rooms, and split the spawns
>amongst
> >
> >
> [ET1 TURNER]
> Hmm, you want a druid in wolf form pulling. In wolf form, NOTHING
>is agro on you. You can look around completely safe. Plus you will NEED
>harmony if you are going to pull anything in there.
>
> 10 to 20 is yard trash..
> 20 to 25 grouped first floor
> 24 to 30 second floor
> 30 to 35 is basement and second floor
>
> Those are rough guidelines. But a cleric and druid makes life MUCH
>easier.
> I've taken 2 of my characters to 30 there.. a druid and paladin.Just keep stunning them. Hags don't have very high MR it seems, at 23 i was
>For the level's, unrest has some of the best loot and exp. in the game. If
>your below 30, don't even think about going to the basement or tower room,
>one hag will take you out fast if your aren't well prepared for her. Hags
>are wizard, they don't have a lot of HP, but they are way dangerous to
>fight.
>will pull the tower and the other way around. LOL, you can see the feet ofyeah, but the roamers right outside certain rooms will trigger other rooms.
>people walking around when your in the bar room.
>
> > all 4 of the major loot spawns on the second floor at once, but twoas long as the group knows what they are doing (i.e. no AE unless you are
>could
> > be
> > held at any given time. holding the pit/bloodpool would be very easy as
> > well, i have not quite gotten into the ghost room but i suspect it could
> > be
> > done by people in that level range.
> >
> [ET1 TURNER]
> It is rare to see anyone under 30 in the ghost room, very rare. If
>your not at lease upper 20's, be prepared to die LOTS if you try to go into
>the basement. If it is you first time in unrest, take a high level friend
>who knows the dungeon. Trains are VERY common. If you know where to play
>(back wall, gazebo, etc) life can be much safer. Make sure person who goes
>in with you can trust. ONE stupid person can wipe whole parties out. BTW,
>NO area effect spells. I once watch a bard do an area effect song, he
>lived
>about 20 seconds, party 25 seconds, the zone was completely wiped out in
>about 1 minute. An area affect spell can pull 2nd floor as well as the
>basement.
>
>
>
>