[Next Message in Time] | [Previous Message in Time] | [Next Message in Topic] | [Previous Message in Topic]

Message ID: 2506
Date: Thu Mar 23 15:37:41 GMT 2000
Author: Andrew Collins
Subject: RE: [eqenchanters] Digest Number 258


>Ok.. I just wondering where enchanters fit in here.
>I'm new to the list and I would like to know how to play an enchanter at
>lower levels. I have a Paladin 30, Druid 30, and Enchanter 5. I'm finding
>I get myself killed with the pet as much as it has saved me. Enchanter has
>been by far the hardest to play of the 3. I know they are a group
oriented.
>Do they have any solo ability? If so at what levels does solo ability end?


Heh, I personally dont recommend an enchanter soloing, although they can all
the way to level 50, mostly because of charm. Tho you can use a pet as well.
But it is true that we are extremely powerful solo classes, I can break
almost any spawn solo save for a few of the really mean ones. You can break
and camp virtually any camp in lower guk (still havent done King, Lord, or
Frenzy solo tho). But I have done sage, magi, hand, and even cleared live
tower and solod the crusader and priest (the entire tower had to be cleared)

Seafuries are always fun and easy to solo. THe reason i dont recommend
soloing is because of efficiency. In a party an enchanter/cleric combo will
get you the most xp in the least amount of time. In a good party who knows
what they are doing, you never have to stop pulling. Because all the mobs
are mesd, the cleric is only healing 1 party member, and losing little mana.
Downtime is very rare.

So i recommend partying since an enchanter amplifies a groups power, wait
til you are level 40-50 to solo and amaze you friends =)

-Maelael, 50th Enchanter, Veeshan