I quit using the lull series because it wasnt dependable. However I have
broken camps with mes before. There are different ways to do it, and Im not
sure if you are talking about dungeon or outdoor camps, (dungeon a little
more difficult to break).
Here is a 3 spawn outdoor camp example.
Cast mes for pulling. You mes one, and 2 come running from the camp. They
both hit you and your pet engages one. Have your party pull one quickly off
of your pet and bring it a safe distance away and start whacking it. Once
both are off you (one on your pet, one on the party), memblur the initial
target that was mesd. Now he will stay at the camp.
Now watch your pet. He shouldnt be able to win against the mob, if he does
you are prolly too high level for the camp =). Stay a distance away until
pet is almost dead. Now cast mes. Once your pet dies, the mob is mesd. Then
memblur, walk back to your party. Now the camp is back to normal minus 1
mob.
Wait the proper amount of time, then pull with mes again. Memblur the mesd
one, kill the other one. Wait a few more minutes, pull and kill the last
one. Now you have a perfectly spaced camp.
In dungeons usually you dont have the luxury to pick a good place to fight,
and must fight an entire room. I have broken and killed many rooms solo
(Executioner, Cavalier, Sage, Live Tower, etc...) Always cast mes first,
this reduces the number you face. The problem now is you will prolly still
be facing 2-4 mobs that are now on you. (hopefully you cast runeiii and
berserker on your pet) this will allow him to take enough damage so that you
can mes. If everything is going good, then awesome , kill them. If however
you are low on mana, pet getting a whoopin... go ahead and settle for
killing one or two, now gate.
Run back down to spot, make a pet, buff up, and start again with 1 or 2 mobs
less. Gate is not preferred, cause its fun to clear an entire room, but its
a good backup. If you are down to 1 or 2 mobs and pet about dead, save your
last bub of mana, mes one, let your pet die, mes the other...(at this point
depending if you can memblur do it, rest and rebuff, if you cant leave the
room, keep meditating and casting mes until your fom. This will take a long
time because of casting 2 mes constantly. However once you rebuff you can
kill one, and meditate again since your pet doesnt know the 2nd is aggro =)
anyways just some tips.
-Maelael, 50th Enchanter, Veeshan.
>hehe, you're not kidding! Anyone have any suggestions on breaking a spawn?
>I've found the lull series not too dependable. If it resists, a good
amount >of
>times the MoB's will aggro, and I will pull a whole camp, resulting in one
or
>more deaths. If I have a druid in my group I've been having them use
harmony
>instead of me trying anything. Too much bad luck for me. Any suggestions?
I
>know enchanters are supposed to be as good as anyone else at breaking
spawns.
-----Original Message-----
From:
eqenchanters@onelist.com [mailto:
eqenchanters@onelist.com]
Sent: Thursday, March 09, 2000 4:02 AM
To:
eqenchanters@onelist.com
Subject: [eqenchanters] Digest Number 246
------------------------------------------------------------------------
DON'T HATE YOUR RATE!
Get a NextCard Visa, in 30 seconds! Get rates as low as
0.0% Intro or 9.9% Fixed APR and no hidden fees.
Apply NOW!
http://click.egroups.com/1/2120/4/_/451658/_/952596111/
------------------------------------------------------------------------
There are 8 messages in this issue.
Topics in today's digest:
1. RE: Digest Number 245
From: Andrew Collins <
ACollins@...>
2. Re: RE: Stun and the Mes line...
From: Jenni <
freya@...>
3. Spell lineup
From: "Paul Jesernig" <
PWJ@...>
4. Enthrall vs Memory Blur
From: "Paul Jesernig" <
PWJ@...>
5. RE: Enthrall vs Memory Blur
From: Shawn Alley <
shawna@...>
6. Re: Spell lineup
From: "Garett" <
osmosis@...>
7. Re: Digest Number 244
From: "Stuart Price" <
stuart@...>
8. Re: Enthrall vs Memory Blur
From: "Garett" <
osmosis@...>
____________________________________________________________________________
___
____________________________________________________________________________
___
Message: 1
Date: Wed, 8 Mar 2000 09:47:01 -0600
From: Andrew Collins <
ACollins@...>
Subject: RE: Digest Number 245
Hey Horchata, enthrall is a good spell, (entrance is better)
and yes it does have the properties of a memblur, but its not %100.
I thought they nerfed mesmerize way back level 30 mobs kept attacking after
i mesd them. Its because the higher level they are above the spell level,
the more chance they resist the memblur part. Anyway when fighting level
35-53 mobs
youll find the mes series doesnt quite wipe the hate list, and will find
yourself attacked very often. Memblur isnt %100 either but its chance for
success are much higher. If a mob is in combat how do you wipe its hate if
it aggros you or a caster? Enthrall may only make it angry with you.
When travelling thru lower guk my spell list was comprised mainly of
1. Buff (speed, clarity, personal buffs, insight, etc...)
2. Random slot (Suffocate, Discordant Mind, 2ndary buff slot, charm,
pillage enchantment, mesmerization, or when fighting very hard battles a
second mes (enthrall).
3. Entrance
4. Tashania
5. Color Shift
6. Color Skew
7. Mem Blur
8. Tepid Deeds
When soloing non stunnable targets its usually
1. Buff Slot
2. Discordant Mind or Choke
3. Entrance
4. Tashania
5. Berserker Spirit
6. Random Slot (Color series if mob is stunnable)
7. Mem Blur
8. Tepid/Shiftless Deeds
when in lower guk solo, I usually have no buff slot to make room for both
Color Shift and Color Skew in case I need to cycle stun a mob. (i.e.
crusader, priest, cavalier, dar knight, kor wizzie, etc...)
>Wow, interesting point. I on the other hand use Enthrall. It not only
wipes
>the hate list but also stuns the MOB in it's tracks and interrupts casting.
I
>use this daily and it has saved myself, and my groups cleric countless
times.
>Sort of a Swiss Army Knife of a spell. I feel that this is the single most
>important spell in my lineup. Here's my Usual lineup: Invis (for breaking
>charm),Rune III, Tashani, Tepid Deeds, Insipid Weakness, Enthrall, Beguile,
>and Clarity.
Anyone have any input on the use of Enthrall?
Horchata Sabrosa <Art of War>
Lvl 37 Enchantress
Brell
____________________________________________________________________________
___
____________________________________________________________________________
___
Message: 2
Date: Wed, 08 Mar 2000 09:37:49 -0700
From: Jenni <
freya@...>
Subject: Re: RE: Stun and the Mes line...
> From: "Garett" <osmosis@...>
>
> > If your pet is attacking while you cast mes will it continue to attack
and
> > break mes or will it stop?
>
> Nope, our pets have no brains and will continue to attack, breaking mez
If you need to mez and get your pet off, in a situation where the pet is
attacking a mob that is stuck on someone else, you CAN mem blur your pet,
making
him back, then mez/enthrall/etc the mob. This will work, as I have done
this
many times with my pet, and other group members pets.
>
> >
> > Does lull have any use during battle? Or is it just good for an initial
> pull
> > from a camp?
> >
>
> Its only good for a)initial pull and b)suicide since its highly
resistable.
hehe, you're not kidding! Anyone have any suggestions on breaking a spawn?
I've found the lull series not too dependable. If it resists, a good amount
of
times the MoB's will aggro, and I will pull a whole camp, resulting in one
or
more deaths. If I have a druid in my group I've been having them use
harmony
instead of me trying anything. Too much bad luck for me. Any suggestions?
I
know enchanters are supposed to be as good as anyone else at breaking
spawns.
>
> > I know an MoB is a monster, but what does MoB stand for?
> >
>
> Mobile Object, Moving Object, or something akin to that.
>
> Cogg
>
> PS. there are no stupid questions.
hehe, I only found this out recently as wel. :)
-Ezrae
20th Enchantress
Brell Serilis
____________________________________________________________________________
___
____________________________________________________________________________
___
Message: 3
Date: Wed, 8 Mar 2000 12:05:40 -0600
From: "Paul Jesernig" <
PWJ@...>
Subject: Spell lineup
Enchanters more so than any other class have so many options to choose from
depending on the situation that different spell lineups are needed for each
situation. Am I breaking up a spawn? Am I in a situation where trains will
have to be dealt with or are we off the tracks? Are we outdoors taking on
one solo creature? Other classes pretty much keep the same spells memorized
no matter what the situation. We can do different things depending on the
situation, and have a variety of spells to choose from to do so. There are
situations where 8 spell slots just don't seem to be enough and I find
myself constantly switching out spells.
One situation that hasn't been mentioned is PvP. Many of our spells while
seeming useless against critters you usually fight, are quite strong in a
PvP environment. Whenever travelling on Vallon Zek in non-friendly areas
(and us enchanters are the one class on the PvP-Teams server that MUST do
this) or going out to PK, I find myself using completely different spells
than usual combat. Some stay the same, but Strip Enchantments, for example,
is a must have for PvP. Low mana spell interrupting spells are also a must
have. Debuffs, while usually useless, can easily encumber a player, and
lower rank ones (which means less mana) are quite useful for this. Too bad
there is no fix for the abuses that charm can lead to, because when we could
charm PvP, we were not only the masters of PvP, but were rightfully feared.
Lozi ~Hand of Chaos~, CT
____________________________________________________________________________
___
____________________________________________________________________________
___
Message: 4
Date: Wed, 8 Mar 2000 12:30:26 -0600
From: "Paul Jesernig" <
PWJ@...>
Subject: Enthrall vs Memory Blur
Enthrall is not a guaranteed memory blur, it has a chance of doing so.
Fighting in the warrior room in HighKeep at level 30 against yellow to red
/con goblin warriors, the memory blur aspect seems to almost not exist.
Enthrall is crowd control (we don't want to fight you now, take a number,
we'll be right with you) and Memory Blur is, in this situation, combat
control (forget that the cleric just healed that tank for 600 health and go
back to swinging at the tank, will you?). In the spell descriptions at
EQ.castersrealm.com, the Mezmorize line is mentioned as having a good chance
of wiping the hate list only if you are outside the MOB's agresso range when
the spell wears off. Enthrall when resisted will also put you at or near
the top of the MOB's hate list, while an inneffective Memory Blur doesn't
seem to have this taunt factor. At 37, you are using Entrance over Enthrall,
right? And if not, what have you encountered that makes the difference?
Lozi ~Hand of Chaos~, CT
Message: 2
Date: Tue, 07 Mar 2000 09:41:19 -0800
From: "Douglas S. Reilly" <
dreilly@...>
Subject: Re: Digest Number 243
Wow, interesting point. I on the other hand use Enthrall. It not only
wipes
the hate list but also stuns the MOB in it's tracks and interrupts casting.
I
use this daily and it has saved myself, and my groups cleric countless
times.
Sort of a Swiss Army Knife of a spell. I feel that this is the single most
important spell in my lineup. Here's my Usual lineup: Invis (for breaking
charm),Rune III, Tashani, Tepid Deeds, Insipid Weakness, Enthrall, Beguile,
and
Clarity.
Anyone have any input on the use of Enthrall?
Horchata Sabrosa <Art of War>
Lvl 37 Enchantress
Brell
____________________________________________________________________________
___
____________________________________________________________________________
___
Message: 5
Date: Wed, 8 Mar 2000 10:31:12 -0800
From: Shawn Alley <
shawna@...>
Subject: RE: Enthrall vs Memory Blur
Are there large differences in the charisma of some posters here? I think
that would affect the chances of two people using the same spells having
different results?
-----Original Message-----
From: Paul Jesernig [mailto:
PWJ@...]
Sent: Wednesday, March 08, 2000 10:30 AM
To:
eqenchanters@onelist.com
Subject: [eqenchanters] Enthrall vs Memory Blur
From: "Paul Jesernig" <
PWJ@...>
Enthrall is not a guaranteed memory blur, it has a chance of doing so.
Fighting in the warrior room in HighKeep at level 30 against yellow to red
/con goblin warriors, the memory blur aspect seems to almost not exist.
Enthrall is crowd control (we don't want to fight you now, take a number,
we'll be right with you) and Memory Blur is, in this situation, combat
control (forget that the cleric just healed that tank for 600 health and go
back to swinging at the tank, will you?). In the spell descriptions at
EQ.castersrealm.com, the Mezmorize line is mentioned as having a good chance
of wiping the hate list only if you are outside the MOB's agresso range when
the spell wears off. Enthrall when resisted will also put you at or near
the top of the MOB's hate list, while an inneffective Memory Blur doesn't
seem to have this taunt factor. At 37, you are using Entrance over Enthrall,
right? And if not, what have you encountered that makes the difference?
Lozi ~Hand of Chaos~, CT
____________________________________________________________________________
___
____________________________________________________________________________
___
Message: 6
Date: Wed, 8 Mar 2000 12:23:41 -0800
From: "Garett" <
osmosis@...>
Subject: Re: Spell lineup
> One situation that hasn't been mentioned is PvP. Many of our spells while
> seeming useless against critters you usually fight, are quite strong in a
> PvP environment. Whenever travelling on Vallon Zek in non-friendly areas
> (and us enchanters are the one class on the PvP-Teams server that MUST do
> this) or going out to PK, I find myself using completely different spells
> than usual combat. Some stay the same, but Strip Enchantments, for
example,
> is a must have for PvP. Low mana spell interrupting spells are also a must
> have. Debuffs, while usually useless, can easily encumber a player, and
> lower rank ones (which means less mana) are quite useful for this. Too bad
> there is no fix for the abuses that charm can lead to, because when we
could
> charm PvP, we were not only the masters of PvP, but were rightfully
feared.
>
> Lozi ~Hand of Chaos~, CT
...and since we're talking about mez so much, it should be pointed out that
its also our most valuable PvP spell as well, although I'm fairly certain
that the duration is somewhat shorter when cast on another player. Also
overlooked is both 'curse of the simple mind' and 'mana seive', which when
used together can rapidly erase the opponents mana supply. My PvP strategy
changes depending on the class that I'm engaging, but I always begin a fight
with tashani-enthrall.... then if its a fighter type I begin debuffing and
if its a caster type I simple mind and mana seive mana seive mana seive.
Strip enchantments is very important yes, but never forget that you'll be
stripping your OWN debuffs as well, so always re-tashani after that
spell.... generally I dont strip enchantments for fighter types, but I LEAD
with it with clerics.
some strategies at least... I also agree completely that if there were a
fix for 'charm' we'd once again be the masters of PvP. Why is it, then,
that a)MoBs can still charm players, and b)MoBs can charm MULTIPLE players?
Doesnt seem very fair...
Cogg
____________________________________________________________________________
___
____________________________________________________________________________
___
Message: 7
Date: Wed, 8 Mar 2000 16:27:40 +0900
From: "Stuart Price" <
stuart@...>
Subject: Re: Digest Number 244
Just curious, here. I've heard that when PCs get charmed, they use the
spell in the 8th slot to attack other PCs. What would happen if a charmed
PC charmed another PC? Or is it even possible?
> Message: 2
> Date: Mon, 6 Mar 2000 06:49:22 -0800 (PST)
> From: Quentin Goldsmythe <hifireview@...>
> Subject: RE: Digest Number 238
>
> Blur is definitely a good thing, even at level 50.
> It's a 'get out of jail free' card. (Do people play
> monopoly anymore?)
>
> While I use different spells in the planes (buff and
> charm), here is my usual lineup. it has not changed,
> other than upgrades to similar spells, from level 30
> to 50. I always use them in the same order, so I know
> where to find things.
>
> 1 Memory Blur
> 2 Tepid Deeds, or whatever your best slow spell is
> 3 Chaos FLux, Anarchy... whatever your DD spell is
> 4 Root (best one again)
> 5 mesmerize, enthrall, etc.
> 6 tashan (i, ia)
> 7 mesmerization (area effect, and yes I have both)
> 8 utility... rotates for buffs. can be charm or rune
> during combat.
____________________________________________________________________________
___
____________________________________________________________________________
___
Message: 8
Date: Wed, 8 Mar 2000 16:44:12 -0800
From: "Garett" <
osmosis@...>
Subject: Re: Enthrall vs Memory Blur
My enchanter generally has charisma 185. Most often, when a
enthralled/entranced monster wakes up he jumps on me, unless the tanking
types have taunted it first.
Cogg
----- Original Message -----
From: Shawn Alley <shawna@...>
To: <eqenchanters@onelist.com>
Sent: Wednesday, March 08, 2000 10:31 AM
Subject: RE: [eqenchanters] Enthrall vs Memory Blur
> From: Shawn Alley <shawna@...>
>
> Are there large differences in the charisma of some posters here? I think
> that would affect the chances of two people using the same spells having
> different results?
>
> -----Original Message-----
> From: Paul Jesernig [mailto:PWJ@...]
> Sent: Wednesday, March 08, 2000 10:30 AM
> To: eqenchanters@onelist.com
> Subject: [eqenchanters] Enthrall vs Memory Blur
>
>
> From: "Paul Jesernig" <PWJ@...>
>
> Enthrall is not a guaranteed memory blur, it has a chance of doing so.
> Fighting in the warrior room in HighKeep at level 30 against yellow to red
> /con goblin warriors, the memory blur aspect seems to almost not exist.
> Enthrall is crowd control (we don't want to fight you now, take a number,
> we'll be right with you) and Memory Blur is, in this situation, combat
> control (forget that the cleric just healed that tank for 600 health and
go
> back to swinging at the tank, will you?). In the spell descriptions at
> EQ.castersrealm.com, the Mezmorize line is mentioned as having a good
chance
> of wiping the hate list only if you are outside the MOB's agresso range
when
> the spell wears off. Enthrall when resisted will also put you at or near
> the top of the MOB's hate list, while an inneffective Memory Blur doesn't
> seem to have this taunt factor. At 37, you are using Entrance over
Enthrall,
> right? And if not, what have you encountered that makes the difference?
>
> Lozi ~Hand of Chaos~, CT
>
>
> ------------------------------------------------------------------------
> DON'T HATE YOUR RATE!
> Get a NextCard Visa, in 30 seconds! Get rates as low as
> 0.0% Intro or 9.9% Fixed APR and no hidden fees.
> Apply NOW!
> http://click.egroups.com/1/2120/4/_/451658/_/952540331/
> ------------------------------------------------------------------------
>
>
____________________________________________________________________________
___
____________________________________________________________________________
___