Hey Horchata, enthrall is a good spell, (entrance is better)
and yes it does have the properties of a memblur, but its not %100.
I thought they nerfed mesmerize way back level 30 mobs kept attacking after
i mesd them. Its because the higher level they are above the spell level,
the more chance they resist the memblur part. Anyway when fighting level
35-53 mobs
youll find the mes series doesnt quite wipe the hate list, and will find
yourself attacked very often. Memblur isnt %100 either but its chance for
success are much higher. If a mob is in combat how do you wipe its hate if
it aggros you or a caster? Enthrall may only make it angry with you.
When travelling thru lower guk my spell list was comprised mainly of
1. Buff (speed, clarity, personal buffs, insight, etc...)
2. Random slot (Suffocate, Discordant Mind, 2ndary buff slot, charm,
pillage enchantment, mesmerization, or when fighting very hard battles a
second mes (enthrall).
3. Entrance
4. Tashania
5. Color Shift
6. Color Skew
7. Mem Blur
8. Tepid Deeds
When soloing non stunnable targets its usually
1. Buff Slot
2. Discordant Mind or Choke
3. Entrance
4. Tashania
5. Berserker Spirit
6. Random Slot (Color series if mob is stunnable)
7. Mem Blur
8. Tepid/Shiftless Deeds
when in lower guk solo, I usually have no buff slot to make room for both
Color Shift and Color Skew in case I need to cycle stun a mob. (i.e.
crusader, priest, cavalier, dar knight, kor wizzie, etc...)
>Wow, interesting point. I on the other hand use Enthrall. It not only
wipes
>the hate list but also stuns the MOB in it's tracks and interrupts casting.
I
>use this daily and it has saved myself, and my groups cleric countless
times.
>Sort of a Swiss Army Knife of a spell. I feel that this is the single most
>important spell in my lineup. Here's my Usual lineup: Invis (for breaking
>charm),Rune III, Tashani, Tepid Deeds, Insipid Weakness, Enthrall, Beguile,
>and Clarity.
Anyone have any input on the use of Enthrall?
Horchata Sabrosa <Art of War>
Lvl 37 Enchantress
Brell