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Message ID: 2428
Date: Mon Mar 6 15:23:48 GMT 2000
Author: Andrew Collins
Subject: RE: [eqenchanters] Digest Number 243


Memory Blur is amazing. I too keep it on hand at all times, Ive even been
able to memblur a sand giant while it was hitting and watched him forget who
I was and start waltzing the other direction... whew.

I use it all the time while invising to places that see thru invis, running
thru lower guk, urd shaman sees me breaks invis and starts beating on me.
Mes...Memblur, memblur again, continue on way.

Memblur does not always work %100. It works the same way as the monk feign I
believe. 35 mobs and under works all the time, above that has some chance of
resistability. Ive thought about replacing it with reocc amnesia, but the
recast on that is horrendous.

Remember that these spells are aggro spells if they are resisted, so if you
ae mindwipe a group, dont think they wont come after you. We had an
enchanter try to attempt this in Hateplane, only to find he was beat to a
pulp.

Memblur also saves the enchanter, when tashania/tepid deeds at the beginning
mobs get really angry and unless you have an incredible taunter theyll come
for you. Memblur and they will go back to the tank. Also while fighting
multiples I always mes/tashania/tepid deeds, then cast memblur a few times
on the mob and hell usually never come after you.

Even if you keep a mob mes'd for a long time cause the battle has gone a
long time, youll be up on his "to kill" list, so make sure mem blur at least
once after a warrior hits it to break mes. This is mandatory in places like
Hateplane and Fearplane, and helps a lot in lower guk as well.

-Maelael, 50th Enchanter, Veeshan.

Im looking into that stun breaking mes thing, I did a test and it seemed
like it didnt break it, but i could swear Ive broken it before with stuns in
L Guk.
Ill keep tryin.
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