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Message ID: 2223
Date: Sun Dec 12 14:26:44 GMT 1999
Author: Baelish
Subject: Re: Strategy


Small Enchancement to this if the bards aren't near any other NPC that would
get you is to use one of your colour stun spells in the combo.

Easy way to solo even the Ghoul Magi is to buff a pet up then just cycle
stuns while the pet rips a new one into the mob...

Just make sure the target is all on their own.

Although with the new entrance and dazzle times dd/stun/mes/dd/stun/mes nuke
combo's are certainly the way to tackle high level single mobs.

- Baels


----- Original Message -----
From: "Daniel Stock" <argovian@...>
To: <eqenchanters@onelist.com>
Sent: Monday, December 13, 1999 12:21 AM
Subject: Re: [eqenchanters] Strategy


> From: "Daniel Stock" <argovian@...>
>
> A little piece of my own advice. =) Do with it what you want. As
> Personally I dont enjoy jumping around and running from MOB's. I do let
my
> pet tank, against Blues. Who hit for around 50 points. (ouch!)
> I am lvl 29. And my 29th Animation (w/ his 2 daggers) and Augmentation,
> Obscure, Stregnthen. Really kick's some ass.
>
> I am killing the Intown Bards. (Woah big time faction loss) To get to 30.
My
> Rotation is as follows.
>
> Tashan/Root/Languid Pace/Suffocate/Sanity Warp/Suffocate/Sanity warp. At
> this point he's nearly dead.. and I either Melee him and try to get the
last
> stroke in, or just DD him again. But usually i'm at about 40% manna when
> i'm done, and nearly full health. I've check'd my pets health after the
> battle, he's usualy just a tad below half life. I have lost a pet in doing
> this, but I also was resisted on nearly every spell... *shivers* That
> wasn't fun. BUT, I did use nearly the same strategy against the Hermit in
> S. Karana. from lvl 22-27. Work'd perfect, Never lost a pet. And I didnt
die
> during ALL those levels. *smiles* Gotta love that lil bonus.
>
> Countt
> Erolissi Marr 29th Enchanter.
>
>
>
>
>
> Eventually, all enchanters find out that their pet can't tank. I have
> developed a strategy which will prolong the life of our beloved pets and
> make our use of mana more efficient. However, this will only work if the
mob
> you are soloing is not one of those "cons blue but hits like a red" types.
> First, u tashan, then you do your Dot. Then, u wait for the pet to have
half
> hp, and then cast the big dd spell. This will draw the mob toward you.
Here
> is the most important part. You must begin running in a circle, hitting
jump
> every once in a while. The mob will chase u and hit u less then it woud if
u
> were standing in one place. While this is going on, your pet is getting
free
> hits on the mob and should quickly finish it. Note: as much as you'd want
> to, do NOT use debuffs other than tashan. You must cast your 3 spells
> quickly, before the pet gets so low on hp that the mob will finish it.
Once
> again, this will only work if the mob you are fighting is blue. You must
> have an open area to work with, I'd say at least 15ft radius. I am
currently
> using this one in Lavastorm and its very mana efficient. Good luck.
>
>
>
>
> -----Original Message-----
> From: Shawn Alley <ShawnA@...>
> To: 'eqenchanters@onelist.com' <eqenchanters@onelist.com>
> Date: Thursday, December 02, 1999 4:54 PM
> Subject: RE: [eqenchanters] Charmed creatures
>
>
> >From: Shawn Alley <ShawnA@...>
> >
> >Oasis is great for orcs grouped and crocs solo
> >So Ro would be good for the derv camps and drybones
> >
> >West Commons is good. Are wisps still blue at 12? think they are. The
> derv
> >camp would be good with a group and you would be helpful for them to
> control
> >bad pulls. Also with a small group can easily handle full kodiaks.
> >
> >Beholder would be ok for minos grouped and muddite minors solo
> >
> >The karanas (west I suppose) should have some bandits and the like
> >
> >Unrest would be pushing it for death beetles and tormented dead with a
> >partner
> >
> >You'll notice I didn't mention much in the way of dungeons cause I like

> the
> >open spaces. But befallen would probly be ok and if in a decent group
> upper
> >guk near the exit.
> >
> >Bertt Earneeless
> >Povar
> >
> >-----Original Message-----
> >From: Alex Kutsenok [mailto:kutsenok@...]
> >Sent: Thursday, December 02, 1999 7:27 PM
> >To: eqenchanters@onelist.com
> >Subject: [eqenchanters] Charmed creatures
> >
> >
> >From: "Alex Kutsenok" <kutsenok@...>
> >
> >I was wondering if charmed pets get exp when they kill something. Do
they
> >get it every time or just if they make the last hit? Any info would be
> >appreciated.
> >
> >Also, I am a lvl12 enchanter and am wondering what sort of places I can
> hunt
> >at for the next few lvls. I am currently near No Ro and Oasis, but am
> >thinking that there's got to be an alternative.
> >
> >-----Original Message-----
> >From: Paul Jesernig <pwj@...>
> >To: eqenchanters@onelist.com <eqenchanters@onelist.com>
> >Date: Thursday, December 02, 1999 3:00 PM
> >Subject: [eqenchanters] Jewelry skill cap
> >
> >
> >>From: "Paul Jesernig" <pwj@...>
> >>
> >>Jewelry skill will cap at 200 so that no platinum items become trivial.
> >>There is no level cap for trade skills. Main skills are capped at
> >>(5xlevel)+5, but trade skills do not have this level limitation. Two
> >>different meanings of skill caps. Hope this clears up the confusion.
> >>
> >>Lozi, CT
> >>
> >>>
> >
> >>
>
> << text3.html >>
>
> >