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Message ID: 2223
Date: Sun Dec 12 14:26:44 GMT 1999
Author: Baelish
Subject: Re: Strategy
----- Original Message -----
From: "Daniel Stock" <argovian@...>
To: <eqenchanters@onelist.com>
Sent: Monday, December 13, 1999 12:21 AM
Subject: Re: [eqenchanters] Strategy
> From: "Daniel Stock" <argovian@...>
>
> A little piece of my own advice. =) Do with it what you want. As
> Personally I dont enjoy jumping around and running from MOB's. I do let
my
> pet tank, against Blues. Who hit for around 50 points. (ouch!)
> I am lvl 29. And my 29th Animation (w/ his 2 daggers) and Augmentation,
> Obscure, Stregnthen. Really kick's some ass.
>
> I am killing the Intown Bards. (Woah big time faction loss) To get to 30.
My
> Rotation is as follows.
>
> Tashan/Root/Languid Pace/Suffocate/Sanity Warp/Suffocate/Sanity warp. At
> this point he's nearly dead.. and I either Melee him and try to get the
last
> stroke in, or just DD him again. But usually i'm at about 40% manna when
> i'm done, and nearly full health. I've check'd my pets health after the
> battle, he's usualy just a tad below half life. I have lost a pet in doing
> this, but I also was resisted on nearly every spell... *shivers* That
> wasn't fun. BUT, I did use nearly the same strategy against the Hermit in
> S. Karana. from lvl 22-27. Work'd perfect, Never lost a pet. And I didnt
die
> during ALL those levels. *smiles* Gotta love that lil bonus.
>
> Countt
> Erolissi Marr 29th Enchanter.
>
>
>
>
>
> Eventually, all enchanters find out that their pet can't tank. I have
> developed a strategy which will prolong the life of our beloved pets and
> make our use of mana more efficient. However, this will only work if the
mob
> you are soloing is not one of those "cons blue but hits like a red" types.
> First, u tashan, then you do your Dot. Then, u wait for the pet to have
half
> hp, and then cast the big dd spell. This will draw the mob toward you.
Here
> is the most important part. You must begin running in a circle, hitting
jump
> every once in a while. The mob will chase u and hit u less then it woud if
u
> were standing in one place. While this is going on, your pet is getting
free
> hits on the mob and should quickly finish it. Note: as much as you'd want
> to, do NOT use debuffs other than tashan. You must cast your 3 spells
> quickly, before the pet gets so low on hp that the mob will finish it.
Once
> again, this will only work if the mob you are fighting is blue. You must
> have an open area to work with, I'd say at least 15ft radius. I am
currently
> using this one in Lavastorm and its very mana efficient. Good luck.
>
>
>
>
> -----Original Message-----
> From: Shawn Alley <ShawnA@...>
> To: 'eqenchanters@onelist.com' <eqenchanters@onelist.com>
> Date: Thursday, December 02, 1999 4:54 PM
> Subject: RE: [eqenchanters] Charmed creatures
>
>
> >From: Shawn Alley <ShawnA@...>
> >
> >Oasis is great for orcs grouped and crocs solo
> >So Ro would be good for the derv camps and drybones
> >
> >West Commons is good. Are wisps still blue at 12? think they are. The
> derv
> >camp would be good with a group and you would be helpful for them to
> control
> >bad pulls. Also with a small group can easily handle full kodiaks.
> >
> >Beholder would be ok for minos grouped and muddite minors solo
> >
> >The karanas (west I suppose) should have some bandits and the like
> >
> >Unrest would be pushing it for death beetles and tormented dead with a
> >partner
> >
> >You'll notice I didn't mention much in the way of dungeons cause I like
> the
> >open spaces. But befallen would probly be ok and if in a decent group
> upper
> >guk near the exit.
> >
> >Bertt Earneeless
> >Povar
> >
> >-----Original Message-----
> >From: Alex Kutsenok [mailto:kutsenok@...]
> >Sent: Thursday, December 02, 1999 7:27 PM
> >To: eqenchanters@onelist.com
> >Subject: [eqenchanters] Charmed creatures
> >
> >
> >From: "Alex Kutsenok" <kutsenok@...>
> >
> >I was wondering if charmed pets get exp when they kill something. Do
they
> >get it every time or just if they make the last hit? Any info would be
> >appreciated.
> >
> >Also, I am a lvl12 enchanter and am wondering what sort of places I can
> hunt
> >at for the next few lvls. I am currently near No Ro and Oasis, but am
> >thinking that there's got to be an alternative.
> >
> >-----Original Message-----
> >From: Paul Jesernig <pwj@...>
> >To: eqenchanters@onelist.com <eqenchanters@onelist.com>
> >Date: Thursday, December 02, 1999 3:00 PM
> >Subject: [eqenchanters] Jewelry skill cap
> >
> >
> >>From: "Paul Jesernig" <pwj@...>
> >>
> >>Jewelry skill will cap at 200 so that no platinum items become trivial.
> >>There is no level cap for trade skills. Main skills are capped at
> >>(5xlevel)+5, but trade skills do not have this level limitation. Two
> >>different meanings of skill caps. Hope this clears up the confusion.
> >>
> >>Lozi, CT
> >>
> >>>
> >
> >>
>
> << text3.html >>
>
> >