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Message ID: 2221
Date: Sun Dec 12 10:49:51 GMT 1999
Author: Alex Kutsenok
Subject: Strategy
>From: Shawn Alley <ShawnA@...>derv
>
>Oasis is great for orcs grouped and crocs solo
>So Ro would be good for the derv camps and drybones
>
>West Commons is good. Are wisps still blue at 12? think they are. The
>camp would be good with a group and you would be helpful for them tocontrol
>bad pulls. Also with a small group can easily handle full kodiaks.upper
>
>Beholder would be ok for minos grouped and muddite minors solo
>
>The karanas (west I suppose) should have some bandits and the like
>
>Unrest would be pushing it for death beetles and tormented dead with a
>partner
>
>You'll notice I didn't mention much in the way of dungeons cause I like the
>open spaces. But befallen would probly be ok and if in a decent group
>guk near the exit.hunt
>
>Bertt Earneeless
>Povar
>
>-----Original Message-----
>From: Alex Kutsenok [mailto:kutsenok@...]
>Sent: Thursday, December 02, 1999 7:27 PM
>To: eqenchanters@onelist.com
>Subject: [eqenchanters] Charmed creatures
>
>
>From: "Alex Kutsenok" <kutsenok@...>
>
>I was wondering if charmed pets get exp when they kill something. Do they
>get it every time or just if they make the last hit? Any info would be
>appreciated.
>
>Also, I am a lvl12 enchanter and am wondering what sort of places I can
>at for the next few lvls. I am currently near No Ro and Oasis, but am
>thinking that there's got to be an alternative.
>
>-----Original Message-----
>From: Paul Jesernig <pwj@...>
>To: eqenchanters@onelist.com <eqenchanters@onelist.com>
>Date: Thursday, December 02, 1999 3:00 PM
>Subject: [eqenchanters] Jewelry skill cap
>
>
>>From: "Paul Jesernig" <pwj@...>
>>
>>Jewelry skill will cap at 200 so that no platinum items become trivial.
>>There is no level cap for trade skills. Main skills are capped at
>>(5xlevel)+5, but trade skills do not have this level limitation. Two
>>different meanings of skill caps. Hope this clears up the confusion.
>>
>>Lozi, CT
>>
>>>
>
>>