Oasis is great for orcs grouped and crocs solo
So Ro would be good for the derv camps and drybones
West Commons is good. Are wisps still blue at 12? think they are. The derv
camp would be good with a group and you would be helpful for them to control
bad pulls. Also with a small group can easily handle full kodiaks.
Beholder would be ok for minos grouped and muddite minors solo
The karanas (west I suppose) should have some bandits and the like
Unrest would be pushing it for death beetles and tormented dead with a
partner
You'll notice I didn't mention much in the way of dungeons cause I like the
open spaces. But befallen would probly be ok and if in a decent group upper
guk near the exit.
Bertt Earneeless
Povar
-----Original Message-----
From: Alex Kutsenok [mailto:
kutsenok@...]
Sent: Thursday, December 02, 1999 7:27 PM
To:
eqenchanters@onelist.com
Subject: [eqenchanters] Charmed creatures
From: "Alex Kutsenok" <
kutsenok@...>
I was wondering if charmed pets get exp when they kill something. Do they
get it every time or just if they make the last hit? Any info would be
appreciated.
Also, I am a lvl12 enchanter and am wondering what sort of places I can hunt
at for the next few lvls. I am currently near No Ro and Oasis, but am
thinking that there's got to be an alternative.
-----Original Message-----
From: Paul Jesernig <
pwj@...>
To:
eqenchanters@onelist.com <
eqenchanters@onelist.com>
Date: Thursday, December 02, 1999 3:00 PM
Subject: [eqenchanters] Jewelry skill cap
>From: "Paul Jesernig" <pwj@...>
>
>Jewelry skill will cap at 200 so that no platinum items become trivial.
>There is no level cap for trade skills. Main skills are capped at
>(5xlevel)+5, but trade skills do not have this level limitation. Two
>different meanings of skill caps. Hope this clears up the confusion.
>
>Lozi, CT
>
>>