I'm going to reply to both of you.
My enchanter has long since maxed his jewelcraft
skill. I put the maximum practices in before
starting, 21 points. As with all trade skills, afdter
you reach skill 21 you can never again train at your
guildmaster. Training can come through experience in
the field. This means failures, and lots of them.
Successes count for skill too, but they don't the
wallet so I am not too worried about those.
I want to give you an idea of what the trade is going
to cost you to master. You can get to trivial on
silver items for less than 200p in practice (read that
as money lost due to failures). You will get up to
100 skill at about 1000p. Now start the big numbers.
Getting up to the point that the first gold item
becomes trivial could cost you another 1000p or even
2000p in failures. Getting from 150 to 195 is going
to cost you in the tens of thousands. my last few
points, from 195 to 200, cost easily 5,000p in
failures each, maybe more.
Scary proposition, eh? Just remmeber that you will be
making money along the way. You can't do jewlecraft
as a hobby. If you are going to do it, you need to
hawk your wares. Else you will not be able to afford
to practice.
As to the previous responder, don't waste too many
practices on languages, enchanters don't need them.
You can take language classes from other players to
learn languages.
Quentin
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