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Message ID: 2045
Date: Wed Nov 17 19:53:07 GMT 1999
Author: Jerry Luttrell
Subject: Re: Latest nerf


The otnly way that will ever work is if every player of every class gets
together and says DAMNITT VERANT STOP THE NERFS. I currently play 3 classes
that have gotten nerfed fairly badly. Every time that class would rally
together send the emails, send the feedback, all to no avail cause all the
other classes were supporting the nerf not realizing they were next. If you
really want to do something about the nerfing you need to get everyone
together. Just my 2 bits..


>From: Ric R <redr@...>
>Reply-To: eqenchanters@onelist.com
>To: eqenchanters@onelist.com,rreichelt@...
>Subject: Re: [eqenchanters] Latest nerf
>Date: Wed, 17 Nov 1999 08:15:04 -0600
>
>Howdy folks!
>
>Welp, I feel I too must speak out about this recent change of Enchanters
>not being able to cast charm or fear against a player. First let me say, I
>disagree that it makes Enchanters useless in PvP now weather solo, or
>grouped. First off, in a PvP fight, I'd prefer having my pet vs. being able
>to charm the other player. Now fear itself will be missed but it is still
>mostly possible to win a PvP fight playing an Enchanter.
>Now lets get down and dirty as to what and why this change came about. I am
>sure most of you know that have good PvP experience, fearing another player
>can very easily be used to exploit. Now that they have removed fear, and
>charm from PvP, here's what was happening. Lets say a level 30 Enchanter
>cast fear on a level 30 Magician, the player would run uncontrollably in
>fear right? Well yes, but also that PC would in a sense become an NPC for
>the duration the fear spell is in effect, thus allowing ANY player to cast
>upon them, say 2 or 3 lvl 50's waiting in the wings for fear to go off. Now
>let us also keep in mind, doing this to a player is cheating, but good ole'
>Veriant couldn't do anything about it unless they saw the player cast fear
>so his friends could attack as well (God know's even if everyone in the
>world thinks your a rat, Veriant has to see you being one themselves b4
>they'll do a single thing). Also, keep in mind, it is policy that Veriant
>give a player the 5 strike rule. Meaning you get 3 verbal warnings, on your
>4th, you are suspended for using an exploit such as this for oh, say maybe
>a week. Then the 5th warning your gone forever by them banning you. I must
>say this is a complete joke first off. For it takes an act of God himself
>to SEE everyone using this exploit because ppl would not do it over and
>over knowing the other player petitioned and a GM MIGHT be watching this
>time. Also, for you ppl who have programming experience, just consider how
>much of a nightmare this bug is to fix (thus is why it's been around
>forever, just not many ppl knew about it to begin with). Also on that note,
>keep in mind, I've herd about players having 5+ warnings and Veriant not
>doing a thing with them. It seems GM's are giving ppl warning without
>actually telling them they are getting one (oh ya this is a major
>surprise).
>The bug with charm in PvP is this, well this is one problem they also had
>an almost impossible time resolving so they just removed it. Lets say the
>same lvl 30 Enchanter attacks a lvl 26 Magician (heh yes Im just picking on
>Magicians this morn), all is fine right? The Enchanter is within the 4
>level limit and no problems right? Well the Enchanter charms the Magician,
>making the Magician a pet, yet not an NPC. BUT what it does do is make the
>Magician a lvl 30 pet, allowing the 3 level 34 wizards waiting in the wings
>to attack the Magician. This is much more complicated than the fear bug,
>and just as hard to resolve. Again I am sure there were other reason as
>well, but the bottom line is Veriant didn't see a clear path in fixing
>this, so they just removed it from the game. In my view that is totally
>lame and completely unacceptable. Frankly I can live without either in PvP
>and always have, but the point is here they are removing abilities in the
>game just due to the fact it's easier to remove it than to fix it. Ya ya
>ya, chances are in a year or so they'll fix it and give the two abilities
>back to us, but that just proves my point even more.
>Now dont get me wrong, I love Everquest and PvP. The reason for my post is
>just to public ally say that I find Veriants decision on this dead wrong
>and should be resolved in a different way than cutting abilities due to
>mangled code they have to deal with. It's like they are saying, sorry I am
>too lazy to properly address this, so I'll just cut out one of your prime
>abilities instead (again, although I personally didn't depend on this
>myself). Do however keep in mind that we are NOT usless now due to this
>change, for personally I never used fear or charm to fight in PvP, it just
>seemed a waste of time while you could be doing damage, or mes'n then
>draining there mana.
>I would like to ask each and everyone of you to protest this change and ask
>Veriant to fix the real problem so we have our intended abilities to do
>battle with. There are some things that are just unacceptable that they do,
>and I believe this path is one of them. Let them know you are against this
>and want our abilities back!
>
>
>Thank you,
>
>
>Telan Ka`Rlaah of Rellos Zek
>
>
>
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