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Message ID: 2045
Date: Wed Nov 17 19:53:07 GMT 1999
Author: Jerry Luttrell
Subject: Re: Latest nerf
>From: Ric R <redr@...>
>Reply-To: eqenchanters@onelist.com
>To: eqenchanters@onelist.com,rreichelt@...
>Subject: Re: [eqenchanters] Latest nerf
>Date: Wed, 17 Nov 1999 08:15:04 -0600
>
>Howdy folks!
>
>Welp, I feel I too must speak out about this recent change of Enchanters
>not being able to cast charm or fear against a player. First let me say, I
>disagree that it makes Enchanters useless in PvP now weather solo, or
>grouped. First off, in a PvP fight, I'd prefer having my pet vs. being able
>to charm the other player. Now fear itself will be missed but it is still
>mostly possible to win a PvP fight playing an Enchanter.
>Now lets get down and dirty as to what and why this change came about. I am
>sure most of you know that have good PvP experience, fearing another player
>can very easily be used to exploit. Now that they have removed fear, and
>charm from PvP, here's what was happening. Lets say a level 30 Enchanter
>cast fear on a level 30 Magician, the player would run uncontrollably in
>fear right? Well yes, but also that PC would in a sense become an NPC for
>the duration the fear spell is in effect, thus allowing ANY player to cast
>upon them, say 2 or 3 lvl 50's waiting in the wings for fear to go off. Now
>let us also keep in mind, doing this to a player is cheating, but good ole'
>Veriant couldn't do anything about it unless they saw the player cast fear
>so his friends could attack as well (God know's even if everyone in the
>world thinks your a rat, Veriant has to see you being one themselves b4
>they'll do a single thing). Also, keep in mind, it is policy that Veriant
>give a player the 5 strike rule. Meaning you get 3 verbal warnings, on your
>4th, you are suspended for using an exploit such as this for oh, say maybe
>a week. Then the 5th warning your gone forever by them banning you. I must
>say this is a complete joke first off. For it takes an act of God himself
>to SEE everyone using this exploit because ppl would not do it over and
>over knowing the other player petitioned and a GM MIGHT be watching this
>time. Also, for you ppl who have programming experience, just consider how
>much of a nightmare this bug is to fix (thus is why it's been around
>forever, just not many ppl knew about it to begin with). Also on that note,
>keep in mind, I've herd about players having 5+ warnings and Veriant not
>doing a thing with them. It seems GM's are giving ppl warning without
>actually telling them they are getting one (oh ya this is a major
>surprise).
>The bug with charm in PvP is this, well this is one problem they also had
>an almost impossible time resolving so they just removed it. Lets say the
>same lvl 30 Enchanter attacks a lvl 26 Magician (heh yes Im just picking on
>Magicians this morn), all is fine right? The Enchanter is within the 4
>level limit and no problems right? Well the Enchanter charms the Magician,
>making the Magician a pet, yet not an NPC. BUT what it does do is make the
>Magician a lvl 30 pet, allowing the 3 level 34 wizards waiting in the wings
>to attack the Magician. This is much more complicated than the fear bug,
>and just as hard to resolve. Again I am sure there were other reason as
>well, but the bottom line is Veriant didn't see a clear path in fixing
>this, so they just removed it from the game. In my view that is totally
>lame and completely unacceptable. Frankly I can live without either in PvP
>and always have, but the point is here they are removing abilities in the
>game just due to the fact it's easier to remove it than to fix it. Ya ya
>ya, chances are in a year or so they'll fix it and give the two abilities
>back to us, but that just proves my point even more.
>Now dont get me wrong, I love Everquest and PvP. The reason for my post is
>just to public ally say that I find Veriants decision on this dead wrong
>and should be resolved in a different way than cutting abilities due to
>mangled code they have to deal with. It's like they are saying, sorry I am
>too lazy to properly address this, so I'll just cut out one of your prime
>abilities instead (again, although I personally didn't depend on this
>myself). Do however keep in mind that we are NOT usless now due to this
>change, for personally I never used fear or charm to fight in PvP, it just
>seemed a waste of time while you could be doing damage, or mes'n then
>draining there mana.
>I would like to ask each and everyone of you to protest this change and ask
>Veriant to fix the real problem so we have our intended abilities to do
>battle with. There are some things that are just unacceptable that they do,
>and I believe this path is one of them. Let them know you are against this
>and want our abilities back!
>
>
>Thank you,
>
>
>Telan Ka`Rlaah of Rellos Zek
>
>
>
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