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Message ID: 203
Date: Wed Apr 21 22:04:46 BST 1999
Author: Brian Rittermann
Subject: Re: Solo Fighting Strategies
>From: "Miller, Keith A." <keithm@...>
>
>Some strategies.
>
>Okay, first one clarification, If your NOT grouped, it doesnt matter
>whether you pet makes the last blow or not, it still takes a small slice
>of the xp. If your grouped and your pet makes the kill, it takes the
>xp. (serious pain)
>
>What i usually do is
>1. Tashan - This pissed off the bad guy and gets him running after me.
>2. Sit til he takes ne swing at me, then back off and let my pet take
>it.
>3. Choke or other DOT spell. Its important to cast these early, as
>they take time to work to their best advantage.
>4. If its a tough mob, a languid pace, and or enfeeble
>5. Now I tend to melee the monster a bit to keep my pet alive. Since
>it has a languid pace on it, its not going to hit me often. I try and
>keep a balance between using mana and health. More mana of course as
>its much easier to recover.
>
>Finishing strategies
>1. Second choke. Its usually fatal after a few seconds
>2. Chaotic feedback. i tend to avaoid this due to its poor mana/damage
>ratio
>3. Fear. This is deadly in conjunction with a pet. basically the
>monster runs and the pet beats on it. The risk is you need to know the
>running patterns of the monster, it running through a camp will get you
>killed.
>4. whirl. I generally save this for tough battles with harder hitting
>stuff. Very effective when followed by a choke
>
>Other tips.
>
>Stand well back when you cast, as it really ups how much the monster
>hates you. (Choke causes much less hate than the less powerful chaotic
>feedback for some reason)
>
>Know where the zone is at all times. Its always possible for another
>monster to jump in, and the best defence there is knowing where to run.
>
>Mesmerization - use this if two mosters jump you. Then hit the other
>monster hard with the damage spells.
>
>Soothe - learn how to use this effectively on camps. It takes practice.
>
>-----Original Message-----
>From: Brian Rittermann [mailto:bpr@...]
>Sent: Wednesday, April 21, 1999 3:38 PM
>To: eqenchanters@onelist.com
>Subject: [eqenchanters] Re: Solo Fighting Strategies
>
>
>From: "Brian Rittermann" <bpr@...>
>
>Strategies when fighting solo, eh?
>1. I cast my highest lvl pet (i am a 13th Gnome Enchanter, so I summon
>the
>12th lvl pet, Kali's (sp?))
>2. Cast Lesser shielding on myself, and Mist (or Haze) and Strength on
>me
>and my pet.
>3. Meditate to full mana/hp
>4. Attack:
>
>The spells I like to have memorized at lvl 13 are:
>Lesser Shielding
>Strength
>Mist
>Suffocating Sphere
>Chaotic Feedback
>Whirl till ya Hurl (necessary. definitely)
>Lull
>Gate.
>
>After you buff yourself you can dememorize the buffs and memorize things
>that can help you escape or debuffs, like Mesmerize, Fear, Eye of
>Confusion,
>Color Flux, Enfeeblement, etc.... here it is really a preference. I
>prefer
>Eye of Confusion, Mesmerize, and Enfeeblement.
>
>When attacking, I cast Enfeeblement, then back off and let my pet hit it
>for
>a little, then cast Suffocating Sphere and Whirl in succession. If the
>Whirl was successful, cast Chaotic until dead unless yer pet is roughing
>it
>up, then save the mana and watch the pet deal damage. Try to get a
>chaotic
>to finish it so yer pet doesn't steal exp from the kill.
>
>If the creatures proves too strong, and resists many spells or is
>crushing
>your pet, back off and you have several options. Try casting Eye of
>Confusion and run, cast Fear and run, whirl and run, get a good head
>start
>and run for the guards, or you can gate, depending on where you are
>bound.
>If you are close to a zone point or guard, by all means run there. Most
>creatures will not be able to overtake you if you have a lead and jump
>every
>5 or 10 seconds to keep your lead. (dont run out of stamina though!)
>
>Rinse and repeat steps 3 and 4.
>
>Loreweaver of the Eldritch Collective.
>
>PS. If you do group, get someone with a reliable ISP if at all possible
>;).
>I grouped with two rangers yesterday and we were attacking cutthroats.
>Our
>three person party could take on two or three cutthroats at once and
>still
>live (we did it earlier in the day) but as I was casting to lure one of
>them, one of the rangers went linkdead, and another cutthroat spawned.
>The
>two cutthroats made short work of us, as the remaining ranger could only
>handle one at a time. The Thug that zoned in was white/black to me, and
>killed my pet quickly and then hit me, bashed me, stunning me, and
>killed me
>in about 7 hits. (When the linkdead ranger rejoined, he said his ISP
>had
>disconnected him. It happened again later that night.)
>
>
>
>-----Original Message-----
>From: Miko, Jeff <JMiko@...>
>To: 'eqenchanters@onelist.com' <eqenchanters@onelist.com>
>Date: Wednesday, April 21, 1999 4:21 PM
>Subject: [eqenchanters] Solo Fighting Strategies
>
>
>>From: "Miko, Jeff" <JMiko@...>
>>
>>I was curious what strategies everyone is using when fighting solo? I
>>tend to Root them, cast Chaotic Feedback, meditate (heh), cast Chaotic
>>Feedback and repeat until out of mana. After this I hope their dead or
>>almost dead. If not I run like heck!
>>
>>I like grouping as much as possible, but the people I've been grouping
>>with lately just don't seem to get it. They want to fight Tombstone
>>creatures when everyone is half healed and low on mana. They also don't
>>let me bring out one creature at a time for the group to wallop.
>Instead
>>they jump all 4-5 Orcs at a camp, etc.
>>
>>I got tired of dying so I have been playing solo some more.
>>
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>
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