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Message ID: 203
Date: Wed Apr 21 22:04:46 BST 1999
Author: Brian Rittermann
Subject: Re: Solo Fighting Strategies


Yes lets clarify. I have talked with multiple lvl 25+ enchanters, and every
one of them said that the pet will not take any exp unless it gets the last
kill in. This is an enchanters pet, not other pets. I have no idea about
Magician's pets etc... If it does get the last kill in, it will steal some
exp (small amount)

Now, we can not know for sure, unless some Verant employee who is
knowledgeable on enchanter pets says something about it, but I am almost
positive that the above said is true.

Loreweaver

PS If you have any conclusive proof otherwise, please share.


-----Original Message-----
From: Miller, Keith A. <keithm@...>
To: 'eqenchanters@onelist.com' <eqenchanters@onelist.com>
Date: Wednesday, April 21, 1999 4:51 PM
Subject: [eqenchanters] Re: Solo Fighting Strategies


>From: "Miller, Keith A." <keithm@...>
>
>Some strategies.
>
>Okay, first one clarification, If your NOT grouped, it doesnt matter
>whether you pet makes the last blow or not, it still takes a small slice
>of the xp. If your grouped and your pet makes the kill, it takes the
>xp. (serious pain)
>
>What i usually do is
>1. Tashan - This pissed off the bad guy and gets him running after me.
>2. Sit til he takes ne swing at me, then back off and let my pet take
>it.
>3. Choke or other DOT spell. Its important to cast these early, as
>they take time to work to their best advantage.
>4. If its a tough mob, a languid pace, and or enfeeble
>5. Now I tend to melee the monster a bit to keep my pet alive. Since
>it has a languid pace on it, its not going to hit me often. I try and
>keep a balance between using mana and health. More mana of course as
>its much easier to recover.
>
>Finishing strategies
>1. Second choke. Its usually fatal after a few seconds
>2. Chaotic feedback. i tend to avaoid this due to its poor mana/damage
>ratio
>3. Fear. This is deadly in conjunction with a pet. basically the
>monster runs and the pet beats on it. The risk is you need to know the
>running patterns of the monster, it running through a camp will get you
>killed.
>4. whirl. I generally save this for tough battles with harder hitting
>stuff. Very effective when followed by a choke
>
>Other tips.
>
>Stand well back when you cast, as it really ups how much the monster
>hates you. (Choke causes much less hate than the less powerful chaotic
>feedback for some reason)
>
>Know where the zone is at all times. Its always possible for another
>monster to jump in, and the best defence there is knowing where to run.
>
>Mesmerization - use this if two mosters jump you. Then hit the other
>monster hard with the damage spells.
>
>Soothe - learn how to use this effectively on camps. It takes practice.
>
>-----Original Message-----
>From: Brian Rittermann [mailto:bpr@...]
>Sent: Wednesday, April 21, 1999 3:38 PM
>To: eqenchanters@onelist.com
>Subject: [eqenchanters] Re: Solo Fighting Strategies
>
>
>From: "Brian Rittermann" <bpr@...>
>
>Strategies when fighting solo, eh?
>1. I cast my highest lvl pet (i am a 13th Gnome Enchanter, so I summon
>the
>12th lvl pet, Kali's (sp?))
>2. Cast Lesser shielding on myself, and Mist (or Haze) and Strength on
>me
>and my pet.
>3. Meditate to full mana/hp
>4. Attack:
>
>The spells I like to have memorized at lvl 13 are:
>Lesser Shielding
>Strength
>Mist
>Suffocating Sphere
>Chaotic Feedback
>Whirl till ya Hurl (necessary. definitely)
>Lull
>Gate.
>
>After you buff yourself you can dememorize the buffs and memorize things
>that can help you escape or debuffs, like Mesmerize, Fear, Eye of
>Confusion,
>Color Flux, Enfeeblement, etc.... here it is really a preference. I
>prefer
>Eye of Confusion, Mesmerize, and Enfeeblement.
>
>When attacking, I cast Enfeeblement, then back off and let my pet hit it
>for
>a little, then cast Suffocating Sphere and Whirl in succession. If the
>Whirl was successful, cast Chaotic until dead unless yer pet is roughing
>it
>up, then save the mana and watch the pet deal damage. Try to get a
>chaotic
>to finish it so yer pet doesn't steal exp from the kill.
>
>If the creatures proves too strong, and resists many spells or is
>crushing
>your pet, back off and you have several options. Try casting Eye of
>Confusion and run, cast Fear and run, whirl and run, get a good head
>start
>and run for the guards, or you can gate, depending on where you are
>bound.
>If you are close to a zone point or guard, by all means run there. Most
>creatures will not be able to overtake you if you have a lead and jump
>every
>5 or 10 seconds to keep your lead. (dont run out of stamina though!)
>
>Rinse and repeat steps 3 and 4.
>
>Loreweaver of the Eldritch Collective.
>
>PS. If you do group, get someone with a reliable ISP if at all possible
>;).
>I grouped with two rangers yesterday and we were attacking cutthroats.
>Our
>three person party could take on two or three cutthroats at once and
>still
>live (we did it earlier in the day) but as I was casting to lure one of
>them, one of the rangers went linkdead, and another cutthroat spawned.
>The
>two cutthroats made short work of us, as the remaining ranger could only
>handle one at a time. The Thug that zoned in was white/black to me, and
>killed my pet quickly and then hit me, bashed me, stunning me, and
>killed me
>in about 7 hits. (When the linkdead ranger rejoined, he said his ISP
>had
>disconnected him. It happened again later that night.)
>
>
>
>-----Original Message-----
>From: Miko, Jeff <JMiko@...>
>To: 'eqenchanters@onelist.com' <eqenchanters@onelist.com>
>Date: Wednesday, April 21, 1999 4:21 PM
>Subject: [eqenchanters] Solo Fighting Strategies
>
>
>>From: "Miko, Jeff" <JMiko@...>
>>
>>I was curious what strategies everyone is using when fighting solo? I
>>tend to Root them, cast Chaotic Feedback, meditate (heh), cast Chaotic
>>Feedback and repeat until out of mana. After this I hope their dead or
>>almost dead. If not I run like heck!
>>
>>I like grouping as much as possible, but the people I've been grouping
>>with lately just don't seem to get it. They want to fight Tombstone
>>creatures when everyone is half healed and low on mana. They also don't
>>let me bring out one creature at a time for the group to wallop.
>Instead
>>they jump all 4-5 Orcs at a camp, etc.
>>
>>I got tired of dying so I have been playing solo some more.
>>
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>
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