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Message ID: 196
Date: Wed Apr 21 20:28:55 BST 1999
Author: Carriere, David - STRP/PRST
Subject: Re: Enchanting weapons? thru research?
----- Original Message -----
From: Ryan Tykwinski < tykwinski@...>
To: < arcanium@onelist.com>
Sent: domenica 18 aprile 1999 22.55
Subject: [arcanium] a little Venting
> From: "Ryan Tykwinski" < tykwinski@...>
>
> OK, for all of you interested in trying an Enchanter .... don't. At
least
> not yet. I am having so much frustration with this class I am on the
verge
> of not playing it for a while. Here's the highlights:
>
> 1. Spells are not correctly implemented i.e. Sentinel is a spell
which
is
> suppose to watch the area around an Enchanter while meditating,
> unfortunately it lasts only 2-3 seconds.
> 2. Even NPCs which are blue risky to me resist my spells (combat and
> enchantment) on a 50/50 basis. Gambles do it even more frequently.
> 3. None of my spells ... not even enchanter only spells spells like
> Mesmorize and Soothe work on anything that is Tomb to me, they are
resisted
> 100% of the time, making me worthless in large groups 50% of the time!
> 4. Current enchanter buff spells are a joke ... confirmed by many of
my
> fellow enchanters whom have the same complaint.
> 5. 12th level animation spell does not always summon a 12th level
animation
> ... several times a 4th level pops in.
> 6. No current plans to add Weapon or Armor enchanting spells.
>
> Sigh, I just spent 20mins in an Enchanter chat room and had my worst
fears
> confirmed. Enchanters who are over 17th level were stating they still
run
> into the same frustrations as they did when they were 8th level. The
old
> hold out "if I can just make it to the next spell ranking" doesn't
seem to
> do any good. Every one of them had the same level of frustration as
I.
All
> of them stated they had fallen behind their friends and guild members
on a
> level basis even though they had put in several more hours of game
play.
A
> 21st level enchanter in the room, who just restarted as a cleric and
was
> already 7th level, stated "night and day difference" between playing
the
> different classes. Now I am not complaing becuase I need to be a
"power
> character", but two somple facts remain: I cannot solo and groups
benefit
> very little or, in the case of a large group fighting tomb monsters,
not
at
> all. Without some enhanced buffing spells or newer combat spells I am
> afraid the majority of my contribution to the guild will be for
magical
> jewelry.
>
> Thanks, I needed to get this off my chest.
>
> Aumaar
>
> PS Nekoj it looks like your experience in Beta 4 with Enchanters has
only
> changed for the first 8 levels - my guess is they never play balanced
after
> that.
>
>
>
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