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Message ID: 1855
Date: Wed Aug 18 00:01:30 BST 1999
Author: Silverlock
Subject: Re: Charm nerf?


At 06:48 AM 8/17/99 -0500, you wrote:
>From: "refplace" <refplace@...>
>
>
>
>>From: Silverlock <croesus@...>
>>
>>Ok heres the situation. At level 28 or 29 I went to nektulos Forest with
>>some friends and we killed Guards and corporals for loot. We sometimes drew
>>overpulls but beguile let us escape them, usually by charming a guard to
>>fight the corporal. Today we dicided to go to Solusek and as I waited for
>my
>>friends someone pulled the corporal and two guards. All three were dark
>>green to me at level 32.
>>The Corporal on walking apst came at me and I tashani'd him and tried to
>>beguile him. And failed. 8 times in a row. I killed it the old fashioned
>way
>>and thenwhen my friends came we experimented. $ casts on Dark green guards
>>all after tashani all resisted. Another 8 casts on Corporals also after
>>tashani everyone resisted.
>>
>>I was mad as hell. This isn't a random number problem this is deliberately
>>making a mob that I should ahve a chance of charming IMMUNE to it. When I
>>travel solo I have a choice, I always go with a pet spell memmed or with
>>beguile. Usually beguile because my other spell mix is geared to flight
>>rather then fight. I used to be fairly certain that with 160 charisma I
>>could reasonably expect to succeed in a charm of a green. Now that faith is
>>gone. What other random mobs has Verant decided to make IMMUNE to one of
>the
>>Major spells we Enchanters rely on? How many deaths am I going to face
>>discovering these little changes. I feedbacked it.
>>I petitioned it. I got a tell from a GM or Guide that siad they couldn't
>>discuss game mechanic changes but there was something in the news file. I
>>logged out to check the news file and didn't see anything so is there
>anyone
>>out there who can enlighten me as too what the guide or Gm was referring
>to?
>>And what benefit did we get in exchange for making a spell that we could
>>reasonably count on now totally uncertain? I could understand making charm
>>spells harder to resist, but thats not what happened. They made a certain
>>mob type Immune to them and if they did it for one they probably did it for
>>others.
>>I think we need to ask Verant to undo this change, Charm spells are the
>core
>>of the Enchanter class and screwing around with them in that manner is
>>crazy. Thanks. Any help or comments are appreciated.
>>--
>>Silverlock, ICQ 474725
>
>Why would you think all creatures are vulnerable to any spell much less this
>one in particualr?
>There are a couple of Magic immune MOBs out there.
>Also I disagree that Charm is our core spell.
>

This isn't a magic immune mob. I easily destoyed it with chaos flux. This
mob was immune to a certain particular spell that it wasn't immune to a
month ago.
--
Silverlock, ICQ 474725

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