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Message ID: 1795
Date: Fri Aug 6 23:18:58 BST 1999
Author: Sloop
Subject: Re: Which spells to use?
----- Original Message -----
From: Nosferatu <nosferatu@...>
To: <eqenchanters@onelist.com>
Sent: Saturday, August 07, 1999 3:19 AM
Subject: Re: [eqenchanters] Which spells to use?
> From: Nosferatu <nosferatu@...>
>
>
>
> Patrick Pichette wrote:
> >
> > From: "Patrick Pichette" <poptart77@...>
> >
> > I'm new to the list and was wondering if any of you could offer me some
> > insight on which spells to get at certain levels or which ones to avoid
>
> Pretty much all spells have their uses, notable exceptions: sense magic,
> and identify (though they are nice for raising your divination skill)
>
> > (useless spells). Is there also a list devoted to tracking down where
all
> > spells are located?
> All spells except the following are available from all enchanter
> vendors: level 8+ animations, enchant metal spells, certain spells above
> level 16, as these are research only (some are available from other
> guilds (levite, disempower,etc..)
> >
> > Final question: Shallow breath seems to be a spell that we begin with..
why
> > is it for sale by merchants? And does it do Damage Over Time or is it a
one
> > time damage of 4 points or so..?
> >
> It is a DoT
> > Thanks,
> >
> > Azkraqer
> > 2nd Season Enchanter
> >
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> > ------------------------------------------------------------------------
> /Nosferatu
>
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