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Message ID: 1763
Date: Mon Aug 2 23:32:57 BST 1999
Author: Daniel Devorkin
Subject: Re: failures with trivial attempts
----- Original Message -----
From: Jason Cent <jcent@...>
To: Shawn Alley <ShawnA@...>
Cc: <eq@...>; <eqenchanters@onelist.com>
Sent: Monday, August 02, 1999 3:29 PM
Subject: Re: [eqenchanters] failures with trivial attempts
> From: Jason Cent <jcent@...>
>
> my skill level is still at 41...... I've moved to electrum some
> time ago....as Jade became trivial and the gems are hard to find (or far
to
> travel to) in the Rare category....ie. Jade, Pearl and above
>
> with about 20 to 25 attempts with Electrum and malachite, I suceeded
> about 3 or 4 times....and not ONCE have I gotten a skill increase....
> I'm going back to Pearl and Topaz with SILVER, I suppose....
>
>
> Fistlebane
>
>
>
>
> From: Shawn Alley <ShawnA@...> on 08/02/99 01:06 PM PDT
> To: eq@...@SMTP@Exchange
> cc: eqenchanters@onelist.com@SMTP@Exchange
> Subject: [eqenchanters] failures with trivial attempts
>
> From: Shawn Alley <ShawnA@...>
>
> I've mentioned this in my editorial and I posted as a bug the high
> failure
> rates when working with combinations that are trivial. I have a
> respectable
> wisdom of 90 something and a skill level of 40 something (been
> playing other
> characters so haven't leveled beyond 8 for a long... time) but I
> fail SO
> OFTEN with onyx and lower.
>
> Is there a relationship with difficulty of attempt (even when
> trivial) and
> the rate of failure? In other words, will I continue to fail the
> same rate
> on average with a particular trivial combination even after raising
> my skill
> level by working on harder combinations first? I think there's no
> improvement to the failure rate on combinations that are pretty easy
> like
> silver/onyx even as I improved my skill in the recent past. With
> that in
> mind, I don't know if I should work with unenchanted electrum and
> malachite
> to improve my skill level if the rate of trivial failures remains
> constant.
>
> Thanks for any info or advice you might have. If this is something
> you
> could ask someone or even better if there's a petition or list of
> suggestions I would request one of the following:
>
> Subject: Rate of failure on trivial metal/gem combinations too high
> What: With a respectable wisdom of 90ish there are far too many
> failures
> with trivial metal/gem combinations. Failure rates are running 30%
> to 50%
> working with trivial items.
>
> Proposal: Drastically lower the rate of failure for trivial items
> (something less than 10%) or eliminate failures for trivial items
> completely. OR Leave fail rates where they are but if you fail
> making
> a trivial combination you either get a non-magical item or you don't
> lose
> anything and have to reenchant the metal or you just don't lose
> anything.
> Again, these are only for when an item is trivial.
>
> Why: It makes sense to expect a skill gain with the known chance of
> failure. It makes no sense to fail often when there is zero chance
> of skill
> gain because the item is trivial. If it IS trivial to make, why
> would a
> craftsman fail so often? Trivial = easy = no learning = no skill
> gain = low
> failures
>
> What would happen: Not really changing much except making the game
> more
> fun. There will still be the current rate of failure for
> non-trivial skill
> gaining - so we won't be getting something for nothing. This will
> make
> business more fun and less frustrating. If there are certain items
> that for
> some reason should never be trivial then you could still fail at
> them and
> still gain experience.
>
> thanks,
> Shawn
> Azara, Povar
>
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