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Message ID: 1701
Date: Fri Jul 23 15:29:48 BST 1999
Author: HiFi Review
Subject: Re: Enchanting Item Spells


The MUDs I worked on and played had two weapon enhancement skills that
would be interesting to see implemented. One was Inset. This was a
cross bewteen jewelcraft and black smithing as it allowed you to inset
a stone in to a weapon to imbue the weapon with the magical properties
of the stone. The other was simply Enchant Weapon, which was a level
dependent damage enhancer. As I recall the goal was to win a quest so
an immortal would enchant your (non-magical only) weapon and then you
could inset the Purple Shard from the Purple Snorklewacker. Now that
was fun!

By the way Lottie, is there any chance you do configuration management
for a large tech company in the Southwest?

Quentin

--- "Bryan M. Walker" <fist@...> wrote:
> From: "Bryan M. Walker" <fist@...>
>
> The perfect enchanting item spell can be taken from
> a MUD I used to play
> on. It is ALWAYS useful, has a limited duration,
> and is a constant
> supply of income.
>
> Featherweight:
> High mana cost(150 or so)
> 20th level or so.
>
> Reduces the weight of an item it is cast upon by
> 1/2. Lasts until the
> player with the item logs off. Item has to be in
> the enchanter's hand
> to have the spell cast upon it.
>
> People would pay out the wazoo for this, and once
> you had a loyal
> customer, they wouldn't go anywhere else.
>
> "Can you featherweight my rubicite, total stranger?"
>
> I've been wanting this one for a while.
>
> --Lotwilla Verditius, Enchantress of the Eldritch
> Collective
>
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