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Message ID: 1224
Date: Thu Jun 3 03:35:28 BST 1999
Author: Wanderer CommonWealth
Subject: Re: Limiting Enchanting Jewelry LONG(winded that is)


I'm sorry but i totally disagree with you.
Enchanters are almost useless Jeweling is THEIR skill
sure others can do jewelry and i knowlots of people
do. All they do is get an enchanter to cast spells for
em. I don't think any other classes should "Enchant"
cause "Enchanting" is for "Enchanters" get my point?
Anyway I think you are way off on this and it's a
horrible idea cause than i would have too much
competition and the people wouldn't buy fromme if they
could make it. Instead i think enchanters could get a
few more spells that would give charges on certiant
things... and it didn't have to have bars it could
merely be cast on an certiant item that can use
diffrent types of charges and can be filled with
diffrent types of charges <get me?> like a baulb I put
buncha charges in it, and use em all than put more.
Course it should take a lot of mana and maybe a
certiant item <cheap perhaps? cause charges suck>.
The Wanderer
--- rival@... wrote:
> From: rival@...
>
> I recently posted a reply to an earlier idea of
> being able to enchant spells into jewelry. Most
> people liked it, and there were a few problems.
> Even some of my friends flamed me in person, saying
> it would be way too powerful. I would like to amend
> my idea a little. Who knows, maybe someone at
> verrant will see it and like it, or even laugh at
> it. Either would at least show they are interested
> in our input.
>
> First problem was with non-enchanters not being able
> to make such items. Non-enchanters are severly
> crippled when it comes to jewelry anyway. The
> solution is the same. Get an enchanter to enchant
> the metal. And who says you would have to be able to
> cast the spell involved in enchanting it into
> jewelry?
>
> The next problem is having too powerful items too
> soon in the game. If some 8th level enchanter could
> make a Rune ring just because he had people giving
> him money to get a high jewelry skill, that could be
> a problem. A high level friend or guild giving you
> hundreds of plat to get skill up is wrong. An easy
> solution would be to make spells require a higher
> level of metal than the related enchant metal spell.
> For example: An eight or ninth level spell could
> only be enchanted into electrum or higher, because
> enchant silver is an eigth level spell. So in order
> to put a Rune spell into a ring (level 16) you would
> need to use gold. This would require a 24th level
> caster.
>
> This could also affect how many charges an item had.
> An item with the lowest possible type of metal
> would have only one charge. If an higher type metal
> was used, it could have more charges depending upon
> the level of metal involved. This would limit high
> level spells requiring platinum to only one charge.
> Once again, items could either be made rechargable,
> or could be made to dissapear after last charge is
> used, which would lower the amount of magic items in
> the world.
>
> Or, to spread jewelry out amoungst the classes, dont
> require an enchant metal spell, merely require the
> jeweler be able to cast the spell. That way only
> clerics could put clerical spells in jewelry. Makes
> much more sense. Perhaps the enchant metal spells
> could add bonuses an item might not have without.
> Maybe even bards could be jewelers, effectively
> using bard songs instead of spells. This would
> exclude non-casting classes, but you cant have
> everything. If being a jeweler was the most
> important thing to you, it would be more important
> than being a warrior, and you should choose you
> class accordingly. However, to most people, trade
> skills are secondary, and class is primary.
>
> This may be way too powerful. I dont mean to make
> enchanters a super-class. I dont claim to know more
> than anyone else. Less actually. I only play a
> level 14 enchanter. And, I think he is plenty
> powerful. If anyone needs help, let it be the
> warriors, they need it. I'm just trying to help the
> trade skill. Maybe the enchanters board is the
> wrong place for this post, but until now, Jewelry
> seems to have been our baby. Anyway, feel free (as
> always) to agree, disagree, help, or flame away. I
> am happy for any suggestions.
>
>
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===
The Wanderer
May The Wanderers Protect You


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