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Message ID: 1224
Date: Thu Jun 3 03:35:28 BST 1999
Author: Wanderer CommonWealth
Subject: Re: Limiting Enchanting Jewelry LONG(winded that is)
> From: rival@...------------------------------------------------------------------------
>
> I recently posted a reply to an earlier idea of
> being able to enchant spells into jewelry. Most
> people liked it, and there were a few problems.
> Even some of my friends flamed me in person, saying
> it would be way too powerful. I would like to amend
> my idea a little. Who knows, maybe someone at
> verrant will see it and like it, or even laugh at
> it. Either would at least show they are interested
> in our input.
>
> First problem was with non-enchanters not being able
> to make such items. Non-enchanters are severly
> crippled when it comes to jewelry anyway. The
> solution is the same. Get an enchanter to enchant
> the metal. And who says you would have to be able to
> cast the spell involved in enchanting it into
> jewelry?
>
> The next problem is having too powerful items too
> soon in the game. If some 8th level enchanter could
> make a Rune ring just because he had people giving
> him money to get a high jewelry skill, that could be
> a problem. A high level friend or guild giving you
> hundreds of plat to get skill up is wrong. An easy
> solution would be to make spells require a higher
> level of metal than the related enchant metal spell.
> For example: An eight or ninth level spell could
> only be enchanted into electrum or higher, because
> enchant silver is an eigth level spell. So in order
> to put a Rune spell into a ring (level 16) you would
> need to use gold. This would require a 24th level
> caster.
>
> This could also affect how many charges an item had.
> An item with the lowest possible type of metal
> would have only one charge. If an higher type metal
> was used, it could have more charges depending upon
> the level of metal involved. This would limit high
> level spells requiring platinum to only one charge.
> Once again, items could either be made rechargable,
> or could be made to dissapear after last charge is
> used, which would lower the amount of magic items in
> the world.
>
> Or, to spread jewelry out amoungst the classes, dont
> require an enchant metal spell, merely require the
> jeweler be able to cast the spell. That way only
> clerics could put clerical spells in jewelry. Makes
> much more sense. Perhaps the enchant metal spells
> could add bonuses an item might not have without.
> Maybe even bards could be jewelers, effectively
> using bard songs instead of spells. This would
> exclude non-casting classes, but you cant have
> everything. If being a jeweler was the most
> important thing to you, it would be more important
> than being a warrior, and you should choose you
> class accordingly. However, to most people, trade
> skills are secondary, and class is primary.
>
> This may be way too powerful. I dont mean to make
> enchanters a super-class. I dont claim to know more
> than anyone else. Less actually. I only play a
> level 14 enchanter. And, I think he is plenty
> powerful. If anyone needs help, let it be the
> warriors, they need it. I'm just trying to help the
> trade skill. Maybe the enchanters board is the
> wrong place for this post, but until now, Jewelry
> seems to have been our baby. Anyway, feel free (as
> always) to agree, disagree, help, or flame away. I
> am happy for any suggestions.
>
>
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