[Next Message in Time] | [Previous Message in Time] | [Next Message in Topic] | [Previous Message in Topic]

Message ID: 1077
Date: Tue May 25 23:13:27 BST 1999
Author: Silverlock
Subject: Re: HORRAY! Ok maybe not horray but at least YEAH!


At 01:14 PM 5/25/99 -0500, you wrote:
>From: Scott.Mcgougan@...
>
>
>
>Not to be argumentative, but if you don't play an enchanter why
>do you post to this list?

Then why are you? Being argumentative that is? Or nosy? If he wants to post
so what? Also where does he say he isn't an enchanter?


>Why do you care about the mechanics of Whirl and Mem Blur?
>Just curious. And what direct knowledge do you have of the use of
>these spells.
>
>Fystro of Solusek Ro
>
>
>
>
>
>"Weeze" <weeze@...> on 05/23/99 10:52:36 PM
>
>Please respond to eqenchanters@onelist.com
>
>To: eqenchanters@onelist.com
>cc: (bcc: Scott McGougan/OpenSys/Star)
>Subject: [eqenchanters] HORRAY! Ok maybe not horray but at least YEAH!
>
>
>
>
>From: "Weeze" <weeze@...>
>
>I am sure you all have seen the list of spells. But I really wanted to make
>so comments.
>
>- Players will no longer crash when an extremely long group message is
>received.
>
>Preventing the from crashing is always a good thing.
>
>- Added the ability to pull one item "charge" from a stack by holding down
>the "Control" key when left-clicking on the stack.
>
>For anyone who has ever tried to advance in a trade skill this is a welcomed
>change.
>
>- After casting a spell at an NPC, if the target were lost before the spell
>made contact, the caster would crash.
>
>This is a declaritive statement. Did they fix it or are they just
>acknowleding it?
>
>- The "/ignore" command will now ignore emotes also.
>- The chat command "/e" will trigger "/emote" instead of exiting to the
>character selection screen.
>
>Can't argue with change for the better.
>
>- We have added new sound tracks to the Planes, Crushbone, Guk, Mistmoore,
>Steamfont, and the Estate of Un
>
>I would rather have the bug worked on over the soundtracks but that is just
>my own opinion.
>
>- We have reduced the amount of experience lost when dying by 50%.
>
>This would have helped me 2 weeks ago when I hit level 14, 13 different
>times. Probably my favorite of the non enchanter changes.
>
>- A number of new quests have been added to various zones.
>
>But the question is do they actually work?
>
>- Magician pets (elemental) will now cast minor spells (to make up for their
>lack of kick)
>- New Magician spells on vendors and some Magician spells have moved to
>different vendors
>- New Magician weapons for Summon Fang & Spear of Warding & Dagger of
>Symbols
>
>I don't play an enchanter but I am sure that they will like this.
>
>- New enchanter whirl spell (check the vendors)
>
>Does anyone know what level this is for?
>
>- Whirl now works on MOBS better than it did on the last patch.
>- The saving throw against Memory Blur and Atone was reduced (harder to save
>against) from the last patch.
>
>THEY LISTENED! I am suprised. Although they didn't put it back to where it
>was, I am happy. Really it could be a sham, the change could be only one
>percentage point of resist and it would still be true. BUT they did listen
>to us and made an attempt to apiece us.
>
>- AC added to the Rune Series (Enchanter)
>
>Don't have it yet but at least it isn't a downgrade.
>
>- Alliance series works better (Enchanter)
>- Enchanter Attack Speed spells now have longer durations (Quickness,
>Alacrity, etc.)
>- Tashan (the entire Enchanter series) is now quicker to cast, costs less
>mana, and is harder to save against.
>
>What took so long? These should not have been patches after the game was
>released. Tashan has always been pretty useless along with Alliance. And I
>told that the speed spells weren't worth the mana for what you got.
>
>- New bard songs have been added to the vendors
>- Paladins lose the spell Bravery, and gain the spell Valor
>- ShadowKnights and Necromancers gain the Word of Spirit spell (replacing
>Word of Shadow for the ShadowKnight)
>- ShadowKnights lose Haunting Corpse and gain Summon Dead
>- Necromancers and ShadowKnights get a new spell - Shadow Vortex.
>- ShadowKnights lose Intensify Death (replaced by Shadow Vortex)
>- Rangers lose Shield of Barbs and gain Shield of Brambles
>
>Good for them.... =)
>
>- Shorter stun effects will no longer remove longer stun effects (Bash won't
>get rid of whirl, for example)
>
>Another example of Feedback in action.
>
>- Spell components are now stackable
>
>Again what took so long. Why were they ever created not stackable?
>
>Don't let this stop any of your feedback or petitions. Tonight send a
>feedback giving thanks for the improvements, but also tell them what needs
>to be improved.
>
>
>------
>When the people we love are stolen from us, the way to have them live on is
>to never stop loving them. Buildings burn, people die, but real love is
>forever. -- The Crow
>
>
>
>------------------------------------------------------------------------
>Looking for a new hobby? Want to make a new friend?
>http://www.onelist.com
>Come join one of over 150,000 e-mail communities at ONElist!
>
>
>
>
>
>
>
>------------------------------------------------------------------------
>ONElist: bringing the world together.
>http://www.onelist.com
>Join a new list today!
>
>
--
Silverlock, ICQ 474725

Household Pests? The SW-404 'SpitFire' APRL cleansing system
will remove them, we Guarantee IT! Not responsible for damage
to persons or structures from use of this product.
Dial 1-800-FRY-THEM for info and a home demonstration.