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Message ID: 1077
Date: Tue May 25 23:13:27 BST 1999
Author: Silverlock
Subject: Re: HORRAY! Ok maybe not horray but at least YEAH!
>From: Scott.Mcgougan@...Then why are you? Being argumentative that is? Or nosy? If he wants to post
>
>
>
>Not to be argumentative, but if you don't play an enchanter why
>do you post to this list?
>Why do you care about the mechanics of Whirl and Mem Blur?--
>Just curious. And what direct knowledge do you have of the use of
>these spells.
>
>Fystro of Solusek Ro
>
>
>
>
>
>"Weeze" <weeze@...> on 05/23/99 10:52:36 PM
>
>Please respond to eqenchanters@onelist.com
>
>To: eqenchanters@onelist.com
>cc: (bcc: Scott McGougan/OpenSys/Star)
>Subject: [eqenchanters] HORRAY! Ok maybe not horray but at least YEAH!
>
>
>
>
>From: "Weeze" <weeze@...>
>
>I am sure you all have seen the list of spells. But I really wanted to make
>so comments.
>
>- Players will no longer crash when an extremely long group message is
>received.
>
>Preventing the from crashing is always a good thing.
>
>- Added the ability to pull one item "charge" from a stack by holding down
>the "Control" key when left-clicking on the stack.
>
>For anyone who has ever tried to advance in a trade skill this is a welcomed
>change.
>
>- After casting a spell at an NPC, if the target were lost before the spell
>made contact, the caster would crash.
>
>This is a declaritive statement. Did they fix it or are they just
>acknowleding it?
>
>- The "/ignore" command will now ignore emotes also.
>- The chat command "/e" will trigger "/emote" instead of exiting to the
>character selection screen.
>
>Can't argue with change for the better.
>
>- We have added new sound tracks to the Planes, Crushbone, Guk, Mistmoore,
>Steamfont, and the Estate of Un
>
>I would rather have the bug worked on over the soundtracks but that is just
>my own opinion.
>
>- We have reduced the amount of experience lost when dying by 50%.
>
>This would have helped me 2 weeks ago when I hit level 14, 13 different
>times. Probably my favorite of the non enchanter changes.
>
>- A number of new quests have been added to various zones.
>
>But the question is do they actually work?
>
>- Magician pets (elemental) will now cast minor spells (to make up for their
>lack of kick)
>- New Magician spells on vendors and some Magician spells have moved to
>different vendors
>- New Magician weapons for Summon Fang & Spear of Warding & Dagger of
>Symbols
>
>I don't play an enchanter but I am sure that they will like this.
>
>- New enchanter whirl spell (check the vendors)
>
>Does anyone know what level this is for?
>
>- Whirl now works on MOBS better than it did on the last patch.
>- The saving throw against Memory Blur and Atone was reduced (harder to save
>against) from the last patch.
>
>THEY LISTENED! I am suprised. Although they didn't put it back to where it
>was, I am happy. Really it could be a sham, the change could be only one
>percentage point of resist and it would still be true. BUT they did listen
>to us and made an attempt to apiece us.
>
>- AC added to the Rune Series (Enchanter)
>
>Don't have it yet but at least it isn't a downgrade.
>
>- Alliance series works better (Enchanter)
>- Enchanter Attack Speed spells now have longer durations (Quickness,
>Alacrity, etc.)
>- Tashan (the entire Enchanter series) is now quicker to cast, costs less
>mana, and is harder to save against.
>
>What took so long? These should not have been patches after the game was
>released. Tashan has always been pretty useless along with Alliance. And I
>told that the speed spells weren't worth the mana for what you got.
>
>- New bard songs have been added to the vendors
>- Paladins lose the spell Bravery, and gain the spell Valor
>- ShadowKnights and Necromancers gain the Word of Spirit spell (replacing
>Word of Shadow for the ShadowKnight)
>- ShadowKnights lose Haunting Corpse and gain Summon Dead
>- Necromancers and ShadowKnights get a new spell - Shadow Vortex.
>- ShadowKnights lose Intensify Death (replaced by Shadow Vortex)
>- Rangers lose Shield of Barbs and gain Shield of Brambles
>
>Good for them.... =)
>
>- Shorter stun effects will no longer remove longer stun effects (Bash won't
>get rid of whirl, for example)
>
>Another example of Feedback in action.
>
>- Spell components are now stackable
>
>Again what took so long. Why were they ever created not stackable?
>
>Don't let this stop any of your feedback or petitions. Tonight send a
>feedback giving thanks for the improvements, but also tell them what needs
>to be improved.
>
>
>------
>When the people we love are stolen from us, the way to have them live on is
>to never stop loving them. Buildings burn, people die, but real love is
>forever. -- The Crow
>
>
>
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